fixed the math in the vector class
Added a PointF class to handle points in floats
fixed the Vector2 class to use the new PointF class
Added subtraction to the Vector2 class and removed indepenent timing from the Mob class
added getUnitVector() to get the unit vector
Did a lot removed PointF and made Vector2 Work with everything
fixed Vector2.addVector to not use PointF
Mob movement works for first square
Fixed the path creation! works for first 2 tiles
IT WORKS just had to move one line
Added a Vector2 multiplyVector(int) function)
cleanup