Minor code optimizations on Cell.java
Ascii Art Fap logo ! Yeaaaaahh ! [in progress]
Test condition order optimization on Cell.java
Initiated story-related work
Update README.md
Repaint executes in a separate thread
Slowed graphical repaint frequency
Added ability to sop time consumption of paintComponent method. Currently 0ms
Same thing with computing thread
Added unstable cell on the dark world map
Added base characters image. To be overdrawn with class-specific accessories
Added todoes for the character design
Added shadow casting below the character
Started working on main menu buttons design
Cell's HPs now paint black with white outline
Added translucent background to owned cell. Starting to look good
Fixed conflict when merging
Added animation for displacements
Put displacement animation constant in Params
Bit of cleaning in the TODOes