a lot of work up to the point where
1) the main character (player) moves around within the boundaries
2) the enemies are randomly generated (I couldn't stand the bugs!)
3) the enemies have random velocities
4) forced a new line for enemies being pseudo-randomly generated
5) collisions are detected and the player is reset to starting point
6) lives counter for player collisions
7) game over when lives === 0
1) renamed gem png files to remove spaces from the names
2) added the Prize class to represent prizes that appear on screen
3) added code to show the prize for a random amount of time and make it
disappear after that time
4) prizes appear one at a time, at random time and disappear after random
amount of time (within reasonable interval
1) a lot of work - again not the best of practices!
2) prize appear and disappear but collision detection between prizes
   and player is not working.
3) committing at this point because I am going to rewrite the collision
   detection completely and in doing so i am going to change the objects too
   trying to "encapsulate" as much as possible their behaviour and their
   characteristics inside the object
4) maybe I should branch after this commit
1) added height to all 3 classes
added a new collision detection function
used the new collision detection function for enemy/player collisions
and for prize collections
1) star grabbing works
2) new collision detection function
added notes to README file
1) added a top line with text (game how to, restart, link to github - to be
implemented
2) added 2 lines to print score and lives - manipulating the DOM from the
JavaScript code while rendering the canvas
work towards a start button or start screen but I am not clear yet where I am
going
again a huge commit - not good!
1) added a button to restart the game
2) encapsulated more attributes into the objects
3) cleaned up some code
index.html become front page with instructions, while game.html becomes the
page containing the game
adding some info in the readme file
1) removed the variable timer and embedded it inside the Prize object
2) changed how we count the time for the prize: counting actual elapsed time
in seconds using current time.
3) added a countdown widget in the page but needs refining
added some very basic styling to the instructions.
1) added bootstrap and jquery
2) gone back to single index.html page
3) instructions in modal window
4) title and subtitle
1) refined the message for prize countdown or alternatives
comments cleanup
added a an increase in speed for every update so that enemies go increasingly
fast
started adding to the readme file according to the grading rubric
added a speed capping to enemies otherwise speed would increase indefinetly