Temporal Rifts are actual rifts in the new pix

I tested this up and down so hopefully there are no major bugs. The images are pretty simple. I wanted to at least have some reference for a discussion. If people are fine with them as is though, that's fine with me too.

The call to createRift() in startCountdown seems very horrible to me, but I couldn't figure out where else to put it. Ideas, changes, or whatever on that are welcome.

I put in calls to changeState('closed') in a few places to make sure the rifts disappear on load and ONG, not sure if there is a better place to put them.

Also just slapped the image update call at the end of Molpy.Draw(). Again, not sure if that is really ideal or not, but it works. Feel free to fiddle.

Um...yeah, I don't know, been fiddling with stupid little bugs (mostly display related in classic) for a long time so I'm done for now. It does work, so is pullable and useable as is, but I wouldn't be surprised if some things need messed with so people are happy with how it looks and acts.

I had to change the grow on hover for beach in classic to a shrink like it is in castle so that I could use overflow:hidden. I could make it so the images only appear safely in the center, but I like having them go off the edge sometimes. Opinions welcome there too.