tweak engine segfault capabilities
various tweaks
tweaking hogpointer position again
remove unneeded import
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in issue 805
speed up tests
adding some arrow
little visual tweak to weSea rendering
fix pas2c build
fix some (newly introduces) glitches with normal water
"documentation"
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code

--HG--
extra : rebase_source : 7f50ebd3129fa91fa4368e859aacf3d9f1914b7c
tweak/refactor how water is drawn

--HG--
extra : rebase_source : e127b08fef46976578348ca623e40c023ffe1b11
render tweaks

--HG--
extra : rebase_source : 181273d828503170d1d73e7d1de67618c903710f
reuse buffers

--HG--
extra : rebase_source : 4d16410885e1774060830f895ee1cfd5d88b965c
more tweaking

--HG--
extra : rebase_source : ffedcb27cd061cdf9b1a06a0d1329155400bee84
Compressing and encoding
move DrawWaves to uRender