Initial commit.
Added model.
Added some utils.
Added shaders.
Added stuff to load models etc.
Added OpenGL shite.
Initialized poop variable.
Added more keyframes to model.
Fixed vertex weights.
Make sure there are the same bone IDs and weights for each vertex.
Interpolate with glm rather than assimp.
Fix the calculation of the interpolation factor.
Moved camera down.
Added lock model.
Don't rotate view.
Start bone_transform with a 0 matrix, not the identity.
Support for more bones.
Let's support 4 bones per vertex.
Move the camera for whatever reason.
Use the awesome cube model instead.