Set camera aspect ratio on initialization.
Changed ColourSimple fragment shader to render diffuse texture only.
Changed DeferredRenderingApp to load sponza test model.
Changed default RenderJob to bind sDiffuse sampler to texture unit 0.
Added MoveSpeed member to CameraController.
Changed camara default clip distances to (0.1, 10000).
Updated to generate and use mipmaps as well as anisotropic filtering. Also Texture::load() works and caches textures.
Updated ModelLoader to load diffuse textures as well.
Changed log level to info and creating app with higher resolution.