AI photography ext 2 DO NOT MERGE YET
initial
goodbye rigsuits my old friends
indentations and such
maps
typo!
merging
one more pass
Fully implemented AI photography, with HUD!
Fully implemented AI photography, with HUD!
Fully implemented AI photography, with HUD!
Alien Icon Fixed and revamped
Fixes that "temporary black screen on deletion" issue for disposals
Sleepers, cryo tubes and DNA scanners now open and close without power by just clicking on them.
Switched the "Sleeper status" and the "Injectors" position of the sleepers UI to stop the missclicks while using the console.
Cryo tubes will turn off automatically if they are open in all cases, they'll stop closing and activate instantly this way.
Merge branch 'master' of https://github.com/tgstation/-tg-station into aiphotoext2take2
Fixed icons not disappearing on embryo removal

Basically for whatever reason I did not see affected mob was a variable
and instead used loc for determining the mob affected by the embryo
Changed it to use affected mob, which actually should fix a lot of
fringe cases where the icon would not remove the correct icon
added two defines CLICK_CD_RANGE and CLICK_CD_MELEE (4 and 8), replaced all changeNext_move() procs to use these two defines.
Added melee click cooldown for paper spam on cameras.
Bugfix With Mechs (mecha.dm)

Added in a check to see if the mech a player is trying to enter has a health value greater than 0. This fixes a bug whereby if a player is entering a mech as it is destroyed, their mob gets deleted and the player loses connection to the server. Reconnecting to the server allows this player to rejoin the game, but as a new person.
Allows the protolathe to build multiples of items.
Avoids division by zero