Add cocos2d::RefPtr<T>
This class which acts a smart pointer type class for cocos2d::Ref objects. Can be used to help automate memory management and remove manual retain/release calls from code, resulting in less code and less chance of errors. Also useful to implement the RAII idiom in certain scenarios, ensuring that an object gets released upon exiting a scope.
Fix Android build for RefPtr addition.
fixed cc.pGetAngle not using absolute value
Merge the alternate RefPtr<T> implementation
Merge in the version at: https://github.com/DarraghCoy/cocos2d-x/blob/add_refptr_class_alt_impl/cocos/base/CCRefPtr.h
This version sacrifices the ability to use forward references in some places in return for added type safety and ensures we can never assign a non cocos2d::Ref derived object to the pointer.
Revert "Fix Android build for RefPtr addition."

This reverts commit 8945d1c4dc99236c52f1ee52343bd32906cccdc7.
Whoops... Shouldn't remove the test cpp.
RefPtr<T> - add move semantics
Add support for move semantics to the RefPtr<T> class. Implement a move constructor and a move assignment operator.
Convert tabs to spaces
Add in missing template parameter in function arg.
Attempt to fix the linux build.
Fix win32 build
On activity result listener added
it is strongly need fro most extensions like Game Center and In app billing
merge error fix
isActivityVisible method
Fix possible memory leak
[NEW]: update HTTPClient to use C++11 callbacks
[NEW]: updated tests to use the new API
[DEP]: deprecated old target/selector API
Fix loosing precision

I had a warning on building for iPhone 64 bit.
As you can see above variable "rc" has a type of size_t too( void Console::commandUpload(int fd) );
issue #4783, add outline shader files
closed #4783. finish the shading effects
closed #4783. remove unused comments in shader file