Initial commit
Added the first files
Merge branch 'master' of https://github.com/antonijn/Pencil.Gaming
Removed BindingBase class from OpenTK
Added GLFW utilities.
Split up the 'Glfw.cs' class, into 'Glfw.cs' and 'GlfwDelegates.cs'.
Changed 'GL' to 'Gl' to better fit the conventions.
Added GLFW structs.
Removed unneeded files in git.
Added implementations for structs, functionality not tested.
Fixed 'SetFullscreen(bool)' implementation.
Added missing `Glfw...` struct function implementations.
Added GLFW implementation to support both 32 and 64 bit operating systems, no redist needed.
Cleaned up Debug folder and compiled release.
Partially added OpenAL support - DO NOT USE IT YET; UNTESTED
Fully implemented OpenAL (untested)
Updated the GLFW files in the git repo.
Implemented ALC. Sound is now able to play.
Added the Al.Utils class, and some OO-utilities.
Removed references to System.Drawing. Added strongly types OpenAL enums.
Updated git repo to implement OpenAL strongly typed enums and removed refs to System.Drawing.
Fixed INCREDIBLE bug in Al.Utils.SimpleSound.LoadWav.
Added windows GLFW dlls
Updated binaries
Fixed OpenGL implementation for windows.
Cleaned up the shared libraries for GLFW and OpenAL.
Added windows OpenAL redistributables.
Updated binaries.
Changed OpenGL function loading. Glfw.Utils.LoadGLFunctions() removed.