implement # of bots in game based on gameMode
3 types of logic for bots on teammode. yet to test - waiting for server
bots respawn after 6 seconds
cut evasive maneuver time in half for bots. the bots were too difficult to kill
initalize number of humans to 1 for client (yourself)
client logic for teamMode recognition
Merge branch 'dev' into TeamModeBotStuff

Conflicts:
	client/game/classes/s.Menu.js
Merge pull request #233 from cooperjbrandon/TeamModeBotStuff

Team mode bot stuff