Adjusted fire and damage to line up a bit better. Change the active time of the turret projectile to be lower. Added TurretHit script that will activate explosions on the dinosaur if it has been damaged. This TurretHit script will need to be added to each dino prefab and a few instances of the Turret_Explosion_VFX will need to be added to the prefab as well. We will probably need to change the explosion vfx a bit.
Merge branch 'Sam_Working'
Made it so the turrets will now actually target the ai.
Disorient and OnFire VFX
Merge branch 'Christian's'

Conflicts:
	UnityProject-CyberDino/Assets/Scenes/Prefabs.unity