Add debug postfix for main executables on Windows platform. Closes #113.
For Travis CI - cleanup Rakefile script.
[ci skip]
Added log macros with formatting. Closes #114.
Refactor to use new logging macros with formatting.
Ensure engine testing could terminate itself every time.

One of the CI build today stalled when performing the testing. The running application failed to time out. As crazy as its sound that could only mean the high precision counter reaches exactly zero! Murphy Law is proven correct once again.
There is no mouse wheel end event, so do not fade UI when mouse wheel scrolling. Closes #116.
Delete the event handler object in case of null sender (failed subscribe.) to avoid memory leak. Closes #117.
Added AO alpha & alphamask techniques. Closes #115.
Adds the ability to patch together two XMLFiles using the [RFC 5261](http://tools.ietf.org/search/rfc5261) with handling of Add, Replace and Remove for nodes and attributes. No handling has been added for namespace::prefix modifications at the moment. Use pass by value on sub-functions of add since gcc thinks there is no suitable conversion, where msbuild optimizes it out.

There are some gotchas with this, XML does not allow two text nodes (pcdata or cdata) to follow straight after each other, in those cases the two nodes will be merged with their text combined either at the start or end depending on the positioning of the two nodes. Secondly you can only select single nodes at a time, however xpath provides a way to specify a certain node if a query would return using more than one like so
```xml
<add sel="/doc/data[1]>...</add>
```
This would select the first data element that was found under doc.
Merge remote-tracking branch 'remotes/alexparlett/feature/xml-diff-patch'
Minor code formatting. Added mention of RFC 5261 to XMLFile::Patch() Doxygen comment.
Travis CI: API documentation update at 2014-01-12 12:44:17 UTC.
[ci skip]
Add AngelScript header into built-in 'install' target. Closes #121.
Add *.bak into git ignore pattern.
[ci skip]
Clean up build scripts to adhere to format convention.
Enhance scaffolding task to show real path after new project creation.
Fixed depth getting unnecessarily reset when ping-ponging rendertargets for a pass that both reads & writes the scene viewport.
Do not set null material textures to allow pass-global textures to persist throughout a rendering pass.
Added "refract" pass to default renderpaths. This has the rendered scene so far (opaque + sky) available in the environment texture unit.
Renamed the "prealpha" pass to "postopaque" (will break custom techniques and renderpaths referring to prealpha.)
If a scene pass has nothing to render, skip it completely during View processing, including rendertarget allocations. This makes the refract pass free when there is no refractive geometry.
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
Added node (prefab) save mode to AssetImporter.
Improved "Scene model" documentation page to mention scene load/save and prefab instantiation.
Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode.