Controls upgrades. And a new GUI file

Still not working as expected. 64/32 bit interference in debugging.
Revert "Controls upgrades. And a new GUI file"

This reverts commit 1234e7beab0f5f8d87b7e169ac0626b8c440c773.
New Slider features

Adding a dialogue to select axisfilters by selection
AxisFilter control changes

Removing old code adding new code in options menu. These changes are
supplementary tests. And not fully working as expected. but do at least
my original thoughts.
axis filter seperation of Code

This give the ability to seperate the axis filters so they can be
controlled seperately.
Removing Axis Filters for separation

Allow custom axis Filter by selection in the options window. not
complete But removal of some code was necessary.  Using options windows
changes so far. Options windows changes incomplete.
OptionsWindows updates

fixed loading unloading windows
Options Window.. More updates

Added more Control Window Features for the Controls list. Enable and
disable of the axis filter button only if the selected item has an axis
filter object.
More updates. options windows.cs

checking for axis fillters toggling code.
more changes

bug fixes..
Update 9-23-14

some other changes for slider/ Axisfilters
clean
Reformatting to use NA formating style
Fixed some behaviours +
 update the control key filter +
Instant Visual update in control menu
removed slideraxis filter
+ clean dead code ( commented code )
Fixed Alredybind detection for axis ans sliders + changed message to show filter
Fixed Mouse cover for keylistener and conflict windows
Fixed slider detection bug
 clean dead code + spaces
Merge pull request #1 from Firefly74940/FixesForGameControlManager

Fixes for game control manager
put back anyCPU for common and game
slider tostring polishing
clean commented code
Removed DeadZone from option choices
Merge pull request #2 from Firefly74940/FixesForGameControlManager

Final Clean, Ready to merge to main NA repo
Correcting always true on Null check