Ensures that the force shield's sprite returns to the proper state after receiving an invincibility monitor.
Fixes http://mb.srb2.org/showthread.php?p=752815
Ensures the force shield's movecount is correctly set before comparing
Unstatic P_SpawnThokMobj.
Add P_SpawnThokMobj to Lua base library.

I don't know too much about this but I THINK I did it right.
Unstatic P_SpawnSpinMobj.
Add P_SpawnSpinMobj to base library.
Unstatic P_DoSpring.
Add P_DoSpring to base library.
Add P_Telekinesis and P_IsFlagAtBase to Lua.
Merge remote-tracking branch 'wolfy852/next' into next
Merge branch 'master' into next
Add hook for chat messages, including csays
Merge remote-tracking branch 'RedEnchilada/next' into next

Also clean up whitespaces
Add the Jump Thok ability for use by custom characters
Add skin flag for running on water
Merge pull request #15 from wolfy852/next

Add the Jump Thok ability and water running flag for use by custom characters
Switch the Linux symbolic links with manual copy-pastes, should fix compiling on Windows for most users.
Merge pull request #18 from wolfy852/next

Switch the Linux symbolic links with manual copy-pastes
Add LUA_EvalMath to Lua with function name EvalMath
DIE, DIE, DIE

Conflicts:
	libs/fmodex/lib/libfmodex64_vc.a
	libs/fmodex/lib/libfmodexL64_vc.a
	libs/fmodex/lib/libfmodexL_vc.a
	libs/fmodex/lib/libfmodex_vc.a