Update Project to support Android.
update project settings to remove Info.Plist for android.
fix create all generated script.
SBPro version.
Temporary update Cocos2d submodule to point to development version
Updated sprite builder so that it works with cocos2d-headless.
Merge branch 'develop' of https://github.com/spritebuilder/SpriteBuilder into sb_pro
Merge branch 'develop' of https://github.com/jtwigg/SpriteBuilder into sb_pro
Merge branch 'pro' into sb_pro

Conflicts:
	SpriteBuilder/libs/cocos2d-iphone
Merge branch 'develop' of https://github.com/spritebuilder/SpriteBuilder into pro
Merge branch 'sb_pro' into pro
ensure the directory for generated exists before going forward with zip archival
Merge branch 'develop' of https://github.com/spritebuilder/SpriteBuilder into pro

Conflicts:
	SpriteBuilder/libs/cocos2d-iphone
	scripts/CreateAllGeneratedFiles.sh
Build settings for SBPro. Change plugin name to AndroidXcodePlugin.
add Android target CCB project template
handle project creation for SBPro targets if they are extracted from the archive and remove execution to sed: use NSData and replacement strategy instead
update cocos2d submodule ref
apply template values to the Android-Info.plist
remove incorrect file ref and make it group relative
actually force to landscape and make the default activity for android targets full screen