More functions support scaled drawing.
Increased the amount of point particles drawn per points gained.
Zombies now stick out more when attacking buildings.
Fixed bug where PointWell's point count was not synchronized.
Made use of the ScaledImageFactory.
Cleaned up the survival safe board class.
Also greatly improved the memory footprint this class leaves.
Added a better DevStart class and renamed the old one to DesktopStartup.
Also fixed a NPE in Person when playing multiplayer.
Added an intro to the game.
Right now it is just the bones, more will come.
The intro has some functionality for multiplayer now.
It still lacks abunch and looks awful, but hopefully no for long!
Fixed 2 bugs.
Fixed accidentally setting the zombie's x and y to NaN
Clicking on a tower you dont own does not reveal the upgrade form.