put home city in game data
Moved team selection logic outside to teamPicker class
Added Global distance
Added Cultural Distance
fixer culture formula
temporary fix for interventions
added functionality for waterfall
make sure you can only advance one stage in ago
make sure you can only advance one stage in one turn
remove console logging
You can now select the type after project selection
status is now determined if modules fall behind yellow, if city falls behind red
covered in client config
Events can now target city/module
linted
Merge branch 'feature/global-distance' into develop

Conflicts:
	config/client-config.json
	config/conditions.json
	config/events.json
	config/projects.json
	js/EventGenerator/EventGenerator.js
	js/app.js
	js/city.js
	js/events.js
weird type coercion going on here.