initial commit
added dir. tree and fixed includes
fix OpenGLESContext so use vectors of unsigned int
Fix Matrix4x4 operator*.
Add Matrix4x4 multiply test.
Add support for Mac OS X clang++.
moved forward declarations into minko/Common.hpp to be able to resolve cyclic references without re-including everything
fix premake compilation errors
added operators on Vector2, Vector3 and Vector4
operators for Vector2, Vector3 and Vector4 are now out of the corresponding class
cleaned up operators implemen. for Matrix4x4
cleaned up operators implemen.
fix Vector4::cross(), Vector3::cross() and Vector2::cross()
add Matrix4x4::lerp() and Matrix4x4::lookAt()
optimize Matrix4x4::append() and Matrix4x4::prepend()
fix Matrix4x4 to use float literals where required
add Vector2::lerp(), Vector3::lerp() and Vector4::lerp()
add namespaces
added shader samples
added GLSLShader, Effect and SHaderProgramInputs