Move drawing target rects into debug builds only, enabled drawing sprites and debug rects together.
Refactor so key bindings are changed in one place. This makes remapping easier in the code and will enable in-game remapping later.
Hacked in dialogue system, other misc changes. Much of this will need to be cleaned/refactored in the future.
All resources are now loaded via LUA scripts.
Moved video filters out of main.c and into their own files.
More formal system for video filters, and hacked in filter-switching controls that will be removed eventually.
Refactoring menu code.
Control scheme change.
Expanding Target functionality.
More lua scripts for loading different resources.