Started implementing networked multiplayer. Clients now join a server and establish comm channels.
Progress on multiplayer--sigils are now generated server-side and pushed to clients.
Added a file with draft of networking protocol
Added networked sigil claims
Basic casting signals implemented, spell effects still in progress.
I broke it
Fixed it. Combo and single casting works now.
Built system for spell effects. Health-changing spells work now.
Merge pull request #1 from maxburkhardt/multiplayer

Multiplayer