First commit with phaser
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Buttons to handle gravity
changed from phaser.min.js to phaser-arcade-physics.min.js only in order to make app lighter
Handling rotation on z and x axes could work (need some tests with my phone)
working (needs flakes consistency)
trying to set different masses for every flakes
just another commit...
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Updated phaser.js to v2.2
Added flake.json
Minor changes
doing some tests
collidegit status!
Removed flakes mass
Removed flake.json
trying to adding flakesheet
different masses seems cause some problems
2 different flakes - added shaking event
New flakes