Adds a bunch of functions

- Add SetPlayerBlurIntensity (default in SP is 36, default in SA-MP is 0) - this is the blur effect when driving fast
- Add SetPlayerGameSpeed (default is 1.0) - can allow for some awesome slo-mo effects, which could mess with sync a bit, but that's the server owner's responsibility. this kind of function doesn't cause issues in MTA because the server owner's know what they're doing when they set slow-mo.
- Add TogglePlayerFrozen which is identical to TogglePlayerControllable, except it allows you to move your camera while frozen.
- Add SetPlayerPedAnims which is like UsePlayerPedAnims except it can be used outside of OnGameModeInit and it can apply to a specific playerid.
- Add TogglePlayerDriveOnWater which allows players to drive on water with cars, not with motorcycles though... some additional work might be required to make this sync properly as well
- Add ToggleSwitchReload which can disable the refilling of your clip ammo when you switch weapons and then switch back. Eventually I'll see if I can add a ReloadWeapon function

Also fucked some more with SetPlayerWeaponAmmoInClip, but it still doesn't work. Also it might be reasonale to remove SetPlayerNoReload when SetPlayerWeaponAmmoInClip works (as you could get the same affect by doing SetPlayerWeaponAmmoInClip(playerid, weaponid, 99999), or change it to a #define for backwards compatability...)