issue #3498: commit jsruntime
issue #3498: commit jsruntime
closed #3988: fix bug Node::setRotation() moves opposite when node has a physics body.
add mac Simulator
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into jsruntime
delete main.cpp
GLFW include path for Fedora
Uses Droid Sans Console font for FPS and more

* Uses Droid Sans Console: Size 10
* Don't scale up font even if content scale factor is bigger (not needed for FPS)
* Adds better labels in FPS console
schemes are no longer shared
Update verts and calls every frame
Merge pull request #5329 from azmeuk/fedora-glfw

GLFW include path for Fedora
Update AUTHORS [ci skip]
[Jenkins] fix build path
Merge pull request #5333 from lmskater/fix_build_path

[Jenkins] fix build path
closed #3988: add bug test
closed #3988: fix indent.
Merge pull request #5325 from boyu0/iss3988_physics_setRotation_bug

closed #3988: fix bug Node::setRotation() moves opposite when node has a physics body.
Update CHANGELOG [ci skip]
lower-case for StartRuntime and ReloadRuntime
Merge pull request #5327 from chuanweizhang2013/jsruntime

issue #3984: Adds JS runtime and project-creator supports creating JS runtime.