Changes as of Sun Morning working version 9:21am
Zombie click focus to set move-to-target NEAR click, not all zombies.  Break open safe zone percentage of humans converted to zombies, not all are zombies.  Humans default to sprint.  Humans get out of fear mode when far enough away from zombies.
bad copies, remove and will reload
Fresh reload of zombie-based files.
Added music and sound effects
Added Village Builder kit
Zombie target flare

Click on ground creates target zombies move to.
Also removed code that was causing houses to break open after 30
seconds automatically.
Tweaked Zombie animation

Rather than instant zombiefication, humans now fall to the ground.
After a few seconds, they turn into zombies and hop back up :)
Added Scoring

Cumulative score on top right and final score as GUItext at end.
Revert "Added Scoring"

This reverts commit 18789ae91c9cd30c79c1e0755c2ab0197dfde4d8.
Added some scoring components

updated drawGUI to partially add scoring functionality
Added remainder of scoring components

added ScoreCounter to all scenes; updated zombieAi, grawGUI, and
gameControl
More sound effects

In the Game_music > Sound Effects folder
Reapply changes for Invoke for game delay
Re-synched changes of scripts for Invoke, animation and game scoring
Animation

Re-added Die animation to Human
Merge branch 'Dons_full_C#_implementation_(DVR)'

Conflicts:
	Assets/Scenes/scene8.unity