A quick fix to only fire back button events on Windows Phone if they weren't handled/fired yet
Disable extra pivot nodes added by Assimp.
Improved material support.
Materials were not being assigned to the geometry.
Missed adding helper.
We skip adding nodes associated to meshes.
Added skeletion for MeshHelper static class.
Added MeshHelper.CalculateTangentFrames().
Added MeshHelper.FindSkeleton().
Added MeshHelper.SwapWindingOrder().
We now try to build a full path for assembly references.
We now dump the inner exception when content fails to build.
Added NormalizedShort4 and NormalizedShort2 to test suite.
Fixed bugs in NormalizedShort2/4 causing incompatibility with XNA.
Fixed Bgra4444 to properly clamp input values.
Fixed packing order of Bgra4444.
Added more tests for Bgra4444.
Added tests for Byte4 type.
Added Short2(), Short4(), and Bgr565() tests.
Fixed incorrect packing in Short4.
Fixed missing input clamping in Bgr565.
Aspect ratio now returns correct value

- Dividing two ints does not make a float!
Reduce frame latency for WP8

This brings to WP8 the same behavior we have for other Win8/DX targets.
Revert "Reduce frame latency for WP8"

This reverts commit 9f8a1a15b3d089d4eabb5993e6244546d6b951a9.
Reduce frame latency for WP8

Move code to UpdateDevice(...) which is in the execution path of both
DrawingSurface & DrawingSurfaceBackgroundGrid.