Start working on collision map position detection.
On collision, remember where collision occurred.
Use new trace method.
Stop searching as soon as first collision is found.
Remove irrelevant code.
Don't bother considering sloped tiles.
Don't return tile collision type.
Update comment.
Spawn corpse at collision position for testing.
Fix height of collision object.
Make sure not to overwrite hit position once found.
Create dot entity.
Create server side dot entity.
Require dot entity and include in snapshots.
Spawn dot at each step position along collision trace.
Create dot media.
Prevent spawn from executing code in WM that it shouldn't.
Set collision map tilesize to 8.
Set collision map tilesize to 4.
Account for smaller collision tilesize.