Improved Spout biome handling and add LocalWorld method for setting biome
Added a command to set biomes. Currently requires a relog for the changes to be visible clientside and is not preserved between chunk regenerations
We don't really need deprecated private methods :)
Updated for latest SpoutAPI and fixed some warnings.
Handle Bukkit versions without Chest#getBlockInventory()
Update for recent SpoutAPI changes
Added planks and sandstone to the usesData list
Updated for SpoutVanilla changes
Remove error-prone redundancy in Polygonal2D min/max management
Added initial support for plugin channels with WECUI
Make sure all WorldEdit files are in the plugins/WorldEdit folder
Added allFlags setting to Command to prevent it from restricting allowed flags
Corrected flag checks for biome commands
Added support for multiple schematic formats
Added a command to list schematics and the abilitiy to autodetect schematic format
New technique for adding new WorldEdit commands from Jars.
Cleaned up ContainerBlock inventory reading from NBT
Changed ListTag's List parameter to List<? extends Tag>
Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
Added basic entity handling with copy and paste.
Paintings do not currently respawn properly, entity pastes cannot be undone yet, and schematics do not yet store entities
@celticminstrel needs to fix painting spawning
Updated for SpoutAPI inventory changes