A simple LWJGL window has appeared.
Have a square rendering, but I'm still a little shaky with transformations.
I got rotation of simple squares working.
a bit of cleaning for LWJGLTest
Added some code that should, in theory, load a texture.
Next, we'll try binding a rectangle to it.  It's to bad there is no intermittent test, but I can think of none.
Got Textures mapped to coordinates (turns out you need a glEnable(GL_TEXTURE_2D) for images to work)
a potentially buggy typo in the CGI test fixed.
Added a textureFactory to manage texture loading.  Tested in LWJGLTest.java
Added face class and vector classes for simpler rendering.
Adding models.  Got depth buffering working.
forgot to add the test obj in previous commit.
added cool picture to model.
adding a model of  a lumberjack.  This also involves support for non-textured obj files.
Merge branch 'master' into CGI.
added swing embedding to the LWJGL test.
It would be a pity if we never got all this CGI in SWING.  A bit of a performance hit, but we're doing a boardgame, so we don't need lightning.  Research indicates that swing embedding runs faster on windows.
Merge branch 'CGI' of github.com:nwcaldwell/Java into CGI
added shading
adding commandLine run command and native libraries for other operating systems.
This code has only been tested on linux.
adding build script.
included build in runTest.sh