Changed cohesion logic. Fiddling with constants
Ok, this looks decent.
Merge branch 'master' of https://github.com/poemusica/Boids2D
Fixed wall bug
Working on flow field class.
Working on drawing arrows.
Still working on arrows.
Renamed some variables in Flow
Working on flow draw method.
We can draw flow fields! Still need to give them the power to move things though.
Perlin vector field and on/off button are working. Critters can go with the flow. However, the current implementation has major performance issues (vector field causes the framerate to drop).
Merge branch 'master' of https://github.com/poemusica/Boids2D
Perlin noise vectors change over time ( once every 10 frames.
Merge branch 'master' of https://github.com/poemusica/Boids2D
Added correction for leftward bias of perlin noise vectors.
Merge branch 'master' of https://github.com/poemusica/Boids2D
First attempt at PShapes.
resolves merge conflicts