use all tech center frames
setup all biolab frames
setup all hospital frames
obelisk health upgrade to same level as ATWR
added a hospital icon by Allen262

http://cnc-comm.com/community/?topic=1685.msg8393#msg8393
third GDI mission recreated in Lua
launch a Nod attack after 15 seconds
clean up RPM macros, description, dependencies

* bring back FreeType2
* also require SDL2
* don't depend on -devel packages
* assigned packaging reponsibilities to myself
Make RenderUnit.PlayCustomAnimBackwards not crash if the callback is null
Update CHANGELOG
Merge pull request #4526 from Angusm3/patch-1

obelisk health upgrade to same level as ATWR
Merge pull request #4626 from Angusm3/patch-2

Update CHANGELOG
Upgrade the sln to VS 2012
Merge pull request #4629 from ScottNZ/sln-upgrade

Upgrade the sln to VS 2012
Fix cargo loading/unloading.
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
Update rules for cargo changes
Update CHANGELOG for cargo changes
Add map upgrade code for UnloadFacing removal
update weapons.yaml so that Laser damage is set to 360

balance change to make obelisk's damage fall more in line with the AGT's
Merge pull request #4592 from Mailaender/rpm-sdl2

Cleaned up RPM macros, description, dependencies