create unity project
first iteration of debug keys
active debug hot keys by holding right shift
add hot key to repeat last used hot key
fix some comments
move specific debug hot keys to separate class

it look like it would be better to keep specific hot keys implementation
and its processing in different places
first iteration of blackboard
first iteration of navigation between scenes
context menu item to edit level
simple level map visualization
resize level map using controls in inspector
move/zoom camera by mouse
highlight selected location in edtitor
fix: level data is lost on unity restart
center camera on map in level editor
edit level map in editor
draw icons for different locations
dummy level
scene to make play on level
simple character / controller interaction