use shader without light by default
create animate by frame section.
add a param comment
modify Animate3D::create
Merge pull request #138 from lvlonggame/v3

add create Animate3D interface by frame section
fix mesh AABB incorrect calculation through using static variable
fix mesh's AABB calculation incorrect by using static variable
Merge pull request #140 from tangziwen/v3

fix mesh AABB incorrect calculation through using static variable
Merge branch 'newcode' into v3
add comment
sprite lamp (works on iOS mac and android)
fix Zorder for transparent mesh
Merge branch 'v3' of https://github.com/super626/cocos2d-x into v3
use a pure red dummy texture to indicate Sprite3d texture missing
update spine runtime and test case
bug fix
spine runs on android platform
spine runs on android platform
spine linux works now
spine works on windows now