Integrated Max's code: 'Added monsters with basic AI and tested it'
Integrated Max's code: 'Added conditions and debugged them. Added particle collisions to monsters.'
Integrated Max's code: 'Added meleeparticle collision. Fixed some minor bugs.'
Integrated Max's code: 'Added scrolling texts'
Integrated Max's code: 'Added capability to generate multiple particles with one skill. Check example of bighammer'
Integrated Max's code: 'FIXED BUGS'
Integrated Peter's _handle_movement fixes.
Added background music
Sound now loops, also many minor code formatting tweaks.
Added RAIN because, well, you know, why the hell not?  We can make it into a skill also.
Minor code formatting.
Several changes regarding arenas. 1-Added floating text displaying location of mouse cursor (within the play area) to aid in designing new arenas. 2-Modified Arena class such that now the floor/walls/play_area rects are made within __init__ of Arena. 3-Created a second arena.
Slight tweak to Arena class.  The coordinates displayed under mouse cursor are now the same coordinates to pass to Arena to create platforms.
Now randomly chooses one of the arenas.
Reorganized and (hopefully) improved readability of code within '_handle_movement' method in 'Player' class.
Changed the font.  Those curly 3s, 5s, 6s, and 9s were starting to get to me.
Added health bars to monsters.  Cleaned up __init__ of Monster class.
Added a 'CRect2' class for Rects with color attribute.  Modified 'Arena' class accordingly.
Fixed collision bug I introduced when cleaning up '_handle_movement'.
Fixed another bug within '_handle_collisions' method.