Fix windows build issue by moving libraries from LIBS to LINKFLAGS; Remove redundant .exe surfix on windows
Merge pull request #763 from marynate/PR-fix-build-on-win

Fix windows build issue
Fix android build on windows
Merge branch 'fix-android-build' into dev
Merge remote-tracking branch 'upstream/master' into dev
Misc Bits
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-Added more missing icons to nodes.
-Added more 3D split view modes
-Fixed annoying script editor bug with keyboard focus
-Rasterizer supports meshes with both skeletons and blend shapes
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
-compatibility fixes, Better Collada is ready for PRIME TIME!
Modified sprite's draw notification call to use floats instead of integers so that the texture coordinates used to draw a frame from the sprite sheet don't have to snap to pixels
Merge pull request #770 from romulox-x/sprite-frame-float

Modified sprite's draw notification call to use floats instead of intege...
-less agressive install.txt, existence of this package is proof enough of disconformity.
Merge branch 'master' of https://github.com/okamstudio/godot
missing
Merge remote-tracking branch 'upstream/master' into dev
Remove camera check for 2D audio listener.
Merge pull request #773 from hiltonm/fix-2d-spatial-audio

Remove camera check for 2D audio listener.
Little Bits
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-fix duplicate function bug when creating script callback in editor
-fix bug where hiding lights does not work
-fix 2D audio listener bug (romulox_x reported)
-fix exported properties with inheritance bug
-fix timer autostart (make it not work on editor)
-reactivate first camara found if viewport runs out of active camera
-option to hide gizmos in viewport
-changed skeleton gizmo because it sucks
-Make convex shapes using CollisionShape visible (use quickhull class)
-fix up menu when editing a mesh, to export collision, navmesh, convex, etc. from it.
-make a menu option to show SRGB in 3D editor views by default
-make option to edit default light direction in viewport settings
-make option to edit default ambient light in viewport settings
-make software conversion of linear->RGB if hardware support not found
offset particle drawing order so that recently emitted particles are always drawn on top of the older ones
Merge pull request #784 from romulox-x/2d-particle-depth

offset particle drawing order so that recently emitted particles are alw...
Merge remote-tracking branch 'upstream/master' into dev