Added new class TouchPanelState.
Moved state management code from TouchPanel into TouchPanelState
GameWindow now has a static TouchPanelState it manages.
Previous static API of TouchPanel route to the primary window's TouchPanelState.
Couple of forgotten project files.
Fix for Android and PSSuite.
Doesn't look like that was actually needed for PSM.
Fixed access modifier in TouchPanelState.
Renamed GetTouchLocations() to GetState() to match TouchPanel's API.
Added ReadGesture to TouchPanelState.
Added missing using statements.
Added TouchPanelState to MacOS's implementation of GameWindow.
Updated old reference to TouchPanel.ReleaseAllTouches().
Fixed bug introduced when TouchPanel code was moved into TouchPanelState.
We now set the GameWindow on TouchPanelState during construction.
Fixed TouchPanelState.UpdateTouchScale() to use its Window.
More specialized hacks around AndroidGameWindow.
Merge branch 'develop' into MultiWindowTouchInput
Fix missing deactivated event when closing the game
Merge pull request #2241 from Nezz/wpclosefix

[WP8] Fix missing deactivated event when closing the game
Merge pull request #1832 from SickheadGames/MultiWindowTouchInput

Multi window touch input
Extracted API-specific methods from GraphicsDevice
Copy GraphicsDevice.cs to API-specific files
GraphicsDevice API split