Added sinister class to stylesheet.dm for cult, Happiest Mask, and other spooky things.
(it's dark purple, bolded and italicized)
Uncommented OnMobLife() for later use, and adjusted fedora accordingly.
Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.

(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)
Makes the Happiest Mask a possible find in xenoarchaelogy(TEMPLE/mercury).
Added sinister class to stylesheet.dm for cult, Happiest Mask, and other spooky things.
(it's dark purple, bolded and italicized)
Uncommented OnMobLife() for later use, and adjusted fedora accordingly.
Adds the Happiest Mask, an item inspired by an item of the same name from Risk of Rain.
Rips ghosts from nearby corpses and turns them into loyal shades.
Cannot be removed(unless wearer dies) or acid'd.
Will be available as a rare find in xenoarchaeology.

(Also adds some snowflake code that makes the mask work, and will hopefully make future items less painful to make.)
Makes the Happiest Mask a possible find in xenoarchaelogy(TEMPLE/mercury).
Merge branch 'Bleeding-Edge' of https://github.com/VelardAmakar/vgstation13 into Bleeding-Edge
Staff who.
Fix typo.
Add space.
Fix error.'
Please don't kill me ;_;.
Fixed typo in usage of 'sinister' class.
Gave major departments new IDs.
Added new cards for major departments.
Sprited new cards for major departments.
Update changelog.html
Added new cards for heads and theatre.