Added temporary 'facing' vector until rigidbody contains this info
Facing now gives proper int value (player cannot face 0.5 in one direction
Player properly faces a direction when moving
Slightly cleaned up player animation
Added health bars to players and enemies
Characters now have a max hp
Added download link
Update README.md
Added build script to simplify creating binaries
Merge branch 'mainmenu'
Added build instructions
Added clarification for dev-only info
Added history/changelog
Update README.md
HP bubble now floats away from an enemy's head when it takes dmg
Updated changelog to reflect latest addition
Removed logging from health bubble
Ranged weapons now fire in the direction the character is facing
Added animation to fireball while it flies