Separated HUD display into multiple components. Added scheduler menu for testing. Optimized barrier mesh
Merged Schedule with Schedule Menu GUI
Merge https://github.com/valeedm92/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/project.pbxproj
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/EngineStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/HudStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/LevelSet.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/EngineStage.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/HudStage.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/LevelSet.cpp
Added Scheduler Files
Merge https://github.com/fancymans/brain-game
Synchronized iOS
Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/EngineStage.cpp
Core Binning Algorithm
Updated scheduler menu graphics, stage time is normalized respect to base speed
Merge https://github.com/fancymans/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/EngineStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/LevelScheduler.cpp
Scheduler fixes, displays n-back delta, resolved integer float calculations
Updated nav levels generated by sched, tweaks and fixes`
Updated iOS to be compatible
scheduler update
Merge https://github.com/fancymans/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/LevelSet.h
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/Player.cpp
Scheduler fixes and updates. Safe checks to accuracy assessment. Wrote function for level difficulty modifier
Merge https://github.com/valeedm92/brain-game

Conflicts:
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/HudStage.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/HudStage.h
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/LevelSet.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/LevelSet.h
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/Player.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/Pod.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/Tunnel.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/TutorialManager.cpp
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/media/materials/scripts/GeneralGUI.material
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/media/materials/scripts/GeneralTutorial.material
	Ogre3DSeparateBuildSpace/Vinezors2.0/Vinezors2.0/media/materials/textures/hud.png
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS.xcodeproj/xcuserdata/phungc.xcuserdatad/xcdebugger/Breakpoints_v2.xcbkptlist
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/LevelSet.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/LevelSet.h
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/Player.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/Pod.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/Tunnel.cpp
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/media/materials/scripts/GeneralGUI.material
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/media/materials/scripts/GeneralTutorial.material
	Ogre3DSeparateBuildSpace/VinezorsiOS/VinezorsiOS/media/materials/textures/hud.png