World Looping
TODO:
Handle looping of AI when they are moving
Track AI after they move across a boundary
Fixed weird waypoint teleportation.
Fixing waypoint seeking.
Merge branch 'feature/storyteller' into develop
Removed need for title trigger. Trigger still needs to be removed from partner prefab.
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Prefabs/Partner.prefab
Moved touchy subject script to touchy subject prefab and added triangle trail script and explosion to the feedback script.
Looping and Tracking still buggy
Bug Fixes for Tracking
fixed trail and added basic level layout
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop
Allow tracer vertices to be gotten while negating zOffset.
Made CursorSeek and WaypointSeek subclasses of a new SimpleSeek.
Player can automatically follow partner.
Merge branch 'feature/automate' into develop
Made transparent sprites for conversers.
Fill head when preparing to overtake the lead.
Merge branch 'feature/back_and_forth' into develop
Conversers now loop
Merge branch 'feature/Looping_World' into develop
Merge branch 'develop' of https://github.com/setrapp/Conversation_Drawer-Production into develop

Conflicts:
	Assets/Prefabs/Partner.prefab