Coded fundals of fight, with affine function to easily parametrize the balancing we talked about in issue#99
Added fundals of fight
With affine function on attack to parametrize from the engine
Merge branch 'player' of https://github.com/GL-MPRI-2014/GL_MPRI_2014 into player
unit parsing with combat stats
Added hp (forgotten) and random calculation of attack
Merge branch 'player' of https://github.com/GL-MPRI-2014/GL_MPRI_2014 into player

Conflicts:
	src/common/Unit.ml
Repaired Unit.mli
Repaired #hp to life
Repaired for compiling
Removed b
Merge branch 'master' into player

Conflicts:
	src/common/Unit.ml
Merge pull request #110 from GL-MPRI-2014/player

Player