Fixes #6528

Sets the inital output level for mining station, research station, west outpost, and AI core SMES.
Fixes pressure regulator flow rate reporting

Fixes the pressure regulator's reported flow rate not being set to 0
when no gas could be transferred.
Fixes rolled down jumpsuits now adjusting body flags
Fixes non-used flavor text causing line breaks
Merge pull request #6537 from mwerezak/flow-rate-meter

Fixes pressure regulator flow rate reporting
Merge pull request #6536 from mwerezak/mining-smes

Fixes #6528
Merge pull request #6535 from Hubblenaut/master

Fixes rolled down jumpsuits not adjusting body flags
Adds 5 approved custom items to code

http://baystation12.net/forums/viewtopic.php?f=33&t=11097
http://baystation12.net/forums/viewtopic.php?f=33&t=11138
http://baystation12.net/forums/viewtopic.php?f=33&t=11300
http://baystation12.net/forums/viewtopic.php?f=33&t=11337
Re:Hoverpod project
 - Adds hoverpod.dm with complete functionality. Does not have ion trails, novelty aspect.
 - Adds new equipment; the rigged laser and the passenger compartment. mecha/weapons/weapons.dm has been adjusted accordingly.
 - Currently, the hoverpod can only be acquired through cargo due to mech_fabricator.dm issues.
Comments out erroneous placeholder
Merge pull request #6521 from Hubblenaut/dev

Gambling tables, stackable space cash and card deck tweaks
Small map fix

Removes a smell length of supply pipe which was running along a scrubber pipe, connecting with a scrubber.
Organ rewrite mapclean attempt.
Updated changelog.
Added more freezers to storage, added surgical tools to Robotics.
Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev

First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenorewrite
Commit repair
Proper mapfix?!
Merge branch 'exo-pods' of https://github.com/Gamerofthegame/Baystation12 into exo-pods