added ascendantBoard and descendantBoard used in 3dBoard
rotate f2.
reduced code of threeDBoard to boxPrimitive only
refactoring | add offsetZ to threeDBoard
soundplayer polys loop | z position of box in threeDBoard is set by up and down keys |
adjusted box to surface sizes | place dummy lights
set three lights according the individual boxes | only 8 lights are allowed in the whole mutation context