Ugly hack to fix Error 121 when NERDTree is the active window and clicking on the command line below another window.
Fix <CR> not working if active node map is special char such as <Right>
Merge pull request #346 from shanesmith/master

Fix <CR> not working if active node map is special char such as <Right>
simplify the <cr> mapping definition
Merge pull request #298 from buggo/master

Fix error 121 when clicking on command line below another window
comment and tweak the <LeftRelease> fix in 24561ad
Fixes README for opening vim with no files
Merge pull request #347 from kelaban/minor-fix-to-readme

Fixes README for opening vim with no files
add proof of concept for path flags API and add git modified flags
allow flags to be scoped to a plugin

Add new FlagSet class and init each Path with one.

Call Path.flagSet.addFlag(scope, flag) instead of Path.addFlag(flag)
fix a retarded bug with FlagSet.clearFlags
add `.refreshFlags()` to path/dir/file objects

This will trigger the path refresh callbacks without refreshing the
path's from disk (which takes ages)
move ui functions out into their own autoload

All of the autoload shit needs to be cleaned up... break it out first
continue breaking up the autoload/nerdtree god module
continue breaking down the epic autoload module

Add 2 new classes and move code into them from autoload:

* NERDTree. Each nerdtree buffer now has a NERDTree object that holds
  the root node and will old other util functions
* UI. Each NERDTree object holds a UI object which is responsible for
  rendering, getting the current node, etc

Still a fair few methods to sort through in autoload (many of which will
end up in the above classes) - need sleep though.
Merge branch 'master' of github.com:scrooloose/nerdtree
Updating creator.vim file (this fixes #352)
Merge pull request #353 from lucascaton/master

Updating creator.vim file (this fixes #352)
Merge branch 'master' into expt_add_path_flags_and_git

Conflicts:
	autoload/nerdtree.vim
	lib/nerdtree/creator.vim
fix the NERDTreeFind command - broken in recent refactoring