Proper early checking for failed Native Texture Asset loads to avoid orphaned Native Texture IDs that break all the things
Support for LongLong JSON reads (as Strings) to handle cases such as large integer IDs that are > 31bits in value (i.e.. Facebook User IDs)
Merge pull request #176 from 24BitGames/LFL-LOOM-TextureAssetNativeIDKerbobble

Proper early checking for failed Native Texture Asset loads to avoid orp...
Message should be a Warning, not just a Log
lmLogError and lmLogWarn macros were reversed! YIKES!!!!
Merge branch 'master' into LFL-LOOM-JSONLongLong-viaKK
Addressed Ben's Json longlong nits
Merge pull request #178 from 24BitGames/LFL-LOOM-TextureAssetLogChange

Lfl loom texture asset log change
Merge pull request #177 from 24BitGames/LFL-LOOM-JSONLongLong-viaKK

Support for LongLong JSON reads (as Strings) to handle cases such as lar...
correct descriptions; add detail and cross links
Workaround for S3 timeout

See https://github.com/aws/aws-sdk-ruby/issues/241
Merge pull request #180 from ellemenno/docs/PBG-DocJSON

Docs for JSON.ls
Ability to check if the app was launched via a custom URL scheme
CustomURLScheme example added
Merge branch 'master' into LFL-LOOM-CustomURLSchemes