MA2V workaround for Firespitter issue

ModuleAnimation2Value depends on being able to determine animation
state based on  its current timeNormalized key. However, animations
played by Firespitter’s FSwheel return timeNormalized = 0 when it
should return 1.

Solution:
Check part for presence of FSwheel module
If present, check if the animation played by FSwheel is the same as the
animation that we are querying.
If true, check FSwheel’s deployment state. If retracted, time index is
always 1.