reenable terrain grass system
density map
Merge branch 'development' into terrainGrass
try to screenspace jitter texture layer sizes
give up on screen space jitter, add precision qualifiers
make the grass a node type that can be a child of the terrain.
make a few more of the params to the grass system updatable in real time
hook up properties to editor gui
make sure to set cache propertly for dynamic content. Allow connection to reflector from host other than own server, to allow for CDN domain, fix euler and analytic solver shaders re fog
merge in terrainGrass, make session perisist to DB, add necessary logic for cross domain reflector, load balancer service to route to reflectors