player can now click on screen to place the tile
Merge branch 'master' into redo_tile_placement
We redid the tile making it a 3x3 grid of quadrants that contain either a road, field, crossroads, cloister, city or sheild city. Rotate tile was also redone to accomidate the new tile layout.
Merge branch 'master' into NewTile3x3
Merge branch 'master' into Endgame-Detection
Merge branch 'master' into road-scoring

Conflicts:
	src/Board.java
New tile is drawn when a tile is placed. Also, when all tiles are gone, the console prints out "Game is Over" and you cannot place any more tiles.
Added a prompt for the quadrant to place a meeple on after the player states that they want to place a meeple. Also added getters and setters for the position of the meeple.
Merging from master to get specific meeple placement code
Merge branch 'master' into road-scoring

Conflicts:
	src/Board.java
Fixed the score panel bug and the cloister image bug, and made the Game Over message display.
Merge branch 'master' into Endgame-Detection

Conflicts:
	src/Carcassonne.java
Tile in hand is displayed in lower left corner of gui
added gridbag layout so gui shows all panels
added GBC
tried adding a name frame but didn't have time to finish
Finished road scoring and wrote tests
Merge branch 'master' into road-scoring