Bullet Hit Animation

x1. basic animations and sound
x2. low enemyhp
x3. higher rate of fire
x4. more enemies
x5. bigger bullets
6. mussle flash
x7. faster bullets
8. less accuracy
x9. impact effects
10. hit animation
11. enemy knockback
12. permanence
x13. camera lerp
x14. camera position
15. screenshake
16. player knockback
17. sleep
18 gun delay
19. gun kick
x20. strafe
21. more performance
22. more bass
23. super machine gun
24. random explosions
25. faster enemies
26. more enemies
27. even higher rate of fire and camera kick
28. bigger explosions
29. even more permanence
30. meaning

Soon TODO:
-Mussle Flash animation on bullets when launched
-Enemy bullets?
-Ship acceleration animation
-Reduce accuracy on player weapon (enemy weapon?)
-Add enemy HP
-Add hit animation for enemies