Fixed #5782: Refactored all action3ds with lower case creation function
Fixed #5782: Refactored all actions with lower case creation function in moon warriors
Fixed #5782: Refactored all progress actions to lower case creation function
Fixed #5782: Add 3d and progress actions lower case creation function to JSB
Merge branch 'master' of https://github.com/cocos2d/cocos2d-js
Fixed #5787: Add ENGINE_VERSION API to JSB
Refactor #5776 : use insert instead of operator[] in map conversion for performance
Merge pull request #654 from pandamicro/master

Fixed #5782: Refactored all actions with lower case creation function
Merge pull request #655 from joshuastray/master

Refactor #5776 : use insert instead of operator[] in map conversion for ...
Fixed #5778: [JSB] Bound BaseData/AnimationData/MovementData's properties
Merge branch 'master' of https://github.com/cocos2d/cocos2d-js
Update submodules
Merge pull request #656 from pandamicro/master

Fixed #5778: [JSB] Bound BaseData/AnimationData/MovementData's properties
 Bug #5788 : add missing 'else' in cocos2d_specifics.cpp
native platform needn't to load facebook.js and facebook_api.js
Docs #5789 : delete out-of-date Readme.md in js-tests
Merge pull request #657 from joshuastray/missing_else

 Bug #5788 : add missing 'else' in cocos2d_specifics.cpp
Merge pull request #658 from wuzhiming/fb_3rd

native platform needn't to load facebook.js and facebook_api.js
issue #5695: use constant to replace magic number
issue  #5791 : use new/delete [] instead of malloc/free for object array