Yeah, this is where I'm not convinced I have the best implementation. The problem is that is that the added-mass fluid force is not the same in each direction, so the object's new mass is not the same in all directions. The 3x3 mass portion of the spatial inertia matrix no longer has the same value along the diagonal.

The single scalar 'mass' one would derive in setInertia() from the new augmented spatial inertia is therefore nonsense. Unfortunately, I cannot implement the added mass forces with changes only to the mass, com, and inertia variables.  It is truly a 6x6 matrix.

I figured it would be better to keep the mass, com, and inertia remain tied to the original mass properties of the RigidBody. And only the spatial inertia would be augmented.