Added support for more types within EffectMaterialReader
Merge pull request #2499 from aberus/effectmaterialreader

Added support for more types within EffectMaterialReader
Merge pull request #2501 from SickheadGames/PipelineFix2

Fix crash saving a missing processor, added folder picker for output/int directories.
Merge branch 'develop' into PipelineFix2
Added PipelineManager.ResolveImporterAndProcessor().
Added PipelineManager.ProcessContent(PipelineBuildEvent).
Implemented PipelinePocessorContext.BuildAndLoadAsset().