stopAllActionsByTag && removeAllActionsByTag
stopAllActionsByTag test
Add the feature that CCSSceneReader can load name properties as node names.

When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
Adjust android.mk for cocos2d and related module
Merge branch 'v3_test' of https://github.com/samuele3hu/cocos2d-x into v3-androidmk
Adjust android.mk for cocos2d and related module
comment out [glview release]; and [eaglview release];
comment out [glview release]; and [eaglview release];
Adds `std::nothrow` to `new`

Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
properties revert back to 10
remove redundant LOCAL_STATIC_LIBRARIES
Merge pull request #7896 from ricardoquesada/std_nothrow

Adds `std::nothrow` to the `new` statements
Merge pull request #7893 from slackmoehrle/glview_fix

Glview fix
[AUTO]: updating luabinding automatically
Merge pull request #7892 from Dhilan007/v3-androidmk

Adjust android.mk for cocos2d and related module
Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992

[AUTO]: updating luabinding automatically
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #7899 from CocosRobot/update_cocosfiles_1409192317

[AUTO][ci skip]: updating cocos2dx_files.json
[ci skip]
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene

Add the feature that CCSSceneReader can load name properties as node names.