Added built in framedelay in renderer state outputs
completed tag and help attributes for kinect nodes
completed tag and help attributes for kinect nodes (2nd try)
kinect color texture format now ..X8 (was A8)
Merge pull request #40 from joreg/b30

tags and texture format change
Merge branch 'master' of github.com:mrvux/dx11-vvvv into b30
Merge branch 'b30' of github.com:mrvux/dx11-vvvv into b30
filtering out dx9 techniques
Merge branch 'b30' of https://github.com/joreg/dx11-vvvv into b30
more effective filter to check for dx11 effects (now really)
..fixing typo in comment
Merge pull request #41 from joreg/b30

better filter for dx9 effects
Added Render Object
-Render settings got collector and
-Shader node can collect data instead of render
-Added scene descriptor and collect pass on shader.
-Cube renderer takes only position / near / far and deals with the rest
fixed handling of uint resource handle
-Try catch on render context disposal
-Added node to retrieve only part of a structured buffer
Cube depth with stencil format
Merge pull request #42 from joreg/b30

fix for FromPointerTexture