added sound files for kostas and player; renamed the sound files for THE_CO
removed primaryweaponitem Optic_ACO
removed primaryweaponitem Optic_ACO
removed primaryweaponitem Optic_ACO
updated unit[radio]speak scripts
corrected some errors with syntax
changed the order of statements to avoid delays in dialogue; negated the condition a few if statements
the task 'meet kostas' is now assigned after all living members of the tea have boarded the helicopter
player character now starts with a rangefinder, not targetdesignator
endmission script now exits when there are no more team members that need to be alive for the story line
removed primaryweaponitem Optic_ACO
removed primaryweaponitem Optic_ACO
there are no longer any laserdesignators in the support boxes at the OPFOR bases
the 'win' condition is now solely a function of the number of enemies alive
removed a dead officer that was there for debugging the scavenging script
completed the sound classes for THE_CO, player and kostas characters
minor changes
placeholder function for calculating the appropriate sound volume as a function of being in a car, being in helicopter, traveling at speed, having a 3rd person view, etc., in other words, of factors affecting the background noise level
small matlab script used to generate the template for sound classes
script that is run by all opfor units in negades while they are alive. It takes care of communicating the location of any WEST entity to the sniper, such that he can engage those targets.