fix fire properly

*tiles[i] != *tile
fix death sounds/animations re: HE
don't tell XCom they did a good job when you sack them
that's not how to do that.
nor is that
neither is that

wostringstream... what even are you?
Fix filght path bug

Path dont get lost near pole.
Line isnt draw anymore outside globe.
Merge pull request #804 from Yankes/FixFlightPath

Fix filght path bug
don't smooth scroll unless we hit an edge
Fixed bugs with Options screen reloading and confirming when it shouldn't.
Fix incorrect game resolution.
More fixes to options misbehaving.
Fixed language detection crash.
Fixed Geoscape UI.
ensure intro movie is centered on linux

revert atlimit8's commit from feef4e844a1d4cc0ba6d38049ada58ac539bf4a9
I attempted to reach him/her about the reasoning for this commit but did
not get a reply.

tested on Gentoo Linux with sdl-1.2.15, sdl-gfx-2.0.24 with:
  displayWidth:    1920
  displayHeight:   1200
  baseXResolution: 640
  baseYResolution: 400

see:
https://github.com/SupSuper/OpenXcom/commit/feef4e844a1d4cc0ba6d38049ada58ac539bf4a9
https://github.com/SupSuper/OpenXcom/pull/678
https://github.com/SupSuper/OpenXcom/pull/675
http://openxcom.org/bugs/openxcom/issues/294
Whoops
methods for loading modded saves post-content removal
keep track of mods installed at the time of save
add loading confirmation for saves with missing mods
delete runaway timer