Closes #1073: Check for all gold types in canSell. For containers, only gold_001 is relevant, but items in the world can be sold as well.
Closes #1072: Fix extra light being added multiple times when showCarriedLeft(true) is called repeatedly
Check if levitation is enabled before levitating
Fix particles being too small. Looks like this should actually be size*2.
Add missing spells update
Correct Dispel effect (use magnitude as chance)
Implement SoulTrap magic effect
Closes #1078: Show stat bar text even when 0
Code cleanup
Change all instances of skill/attribute values to use an appropriate typedef.
Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences.
Implement Cast script instruction (shrines work now)
Implement explodeSpell instruction (like Cast, with caster = target)
Implement RemoveSpellEffects instruction
Implement RemoveEffects instruction
Implement Resurrect instruction
Merge remote-tracking branch 'scrawl/master'