Makes the second cook spawn in short order cook clothes, fixes chef uniform

Until my clothing set picking PR is done, and it will take a bit more work and testing, this is a temporary fix to having too many cooks in the kitchen.

- The second spawned cook will have a more short-order getup, with a white ballcap and apron instead of the chef's hat and jacket-apron.
- Updated the unused old fashioned apron to look more like the botany apron but white as well, the old apron was mega ugly and misaligned.
- I also added some of these aprons to the chef's locker if he wants to recruit some greyshirts to work with him in the kitchen. Clean aprons are key!
- Changed the chef suit jumpsuit rolling, it will now roll the sleeves up instead of the whole jumpsuit down.
- Repathed some things. Cook's apron is a child of botany apron, and the chef's apron-jacket is a toggle/ child so you can roll up the sleeves of it now, like a real chef when things get a lil too hot in the kitchen.
- Fixed the chef uniform not having a name.

This is the way that lawyers handle clothing spawning and it's much better imo. No more clone chefs.

![ss 2014-12-28 at 02 11 34](https://cloud.githubusercontent.com/assets/7247232/5563586/0dc164da-8e37-11e4-8e5e-87296256c220.jpg)
Why not `switch(cooks)`? Using modulus here is sorta weird.