Merge branch 'james_dev' of https://github.com/Chickenbottom/CSS385_PowerOverwhelming into ChadBranch

Conflicts:
	src/Assets/Scenes/CutScenes/Medieval/Medieval0.unity
	src/Assets/Scenes/Medieval/Level2.unity
SaveLoad functionality
Combat Tweaks initial commit
Reorganized scene objects
Added squad target priority system
Quick hack to hotkey tower selection
Balance tweaks and bug fixes
Removed warnings, whitespace fix
Balance tweaks
Moved text files into Data folder
Can select and move individual squads

Click on the squad to select it (the X appears under the selected squad's squad leader).
Move the squad by left-clicking on the game area.

Issues:
Selecting a tower does not deselect squads.
Fixed broken references
Balance tweaks
changed button textures to match purpose;
added load to load level;
ignoring the save files;
added new game logic to new game button;
get loaded level when loading level;
Added save when win/lose is triggered;
NOTE: so far only implemented level progression NOT tower upgrades;
took out debug line
main menu and level loader updated, part of the GTS is here but not yet finished
Merge remote-tracking branch 'origin/ChadBranch' into james_dev

Conflicts:
	src/Assets/Scenes/CutScenes/Medieval/Medieval0.unity
	src/Assets/Scenes/LevelLoader/LevelLoaderScripts/LevelLoaderButtonBehavior.cs
	src/Assets/Scenes/Medieval/Level2.unity
	src/Assets/Scenes/Menu.unity
	src/Assets/Scenes/TowerStore.unity
relinked SaveLoad;
ALL IS WELL :D