Merge remote-tracking branch 'origin/develop' into feat_HP_pbe02_textures

Conflicts:
	src/Engine/Examples/EgoPerspective/Assets/Teapot.obj.model
	src/Engine/Examples/EgoPerspective/Properties/AssemblyInfo.cs
first tests with Anaglyph3D
Fix so it works on my GPU too
Now with textures and red/cyan
More functionality in Anaglyph3D.cs

- added a frustum method (however, doesn't seem to work)
- some more methods in Anaglyph3D.cs (easier handling in other classes)
- convergence plane is movable
Added ColorMask to Fusee.Engine.Imp.WebGl.js
(Anaglyph3D is now working in browser)
Updated submodule to latest JSIL
Readded brightness value to shader
Fixed texture example's namespace
and updates submodule to latest JSIL
Optimized Anaglyph3D (colored)

- moved zoom functionality from Anaglyph3D.cs to the main program (mouse
wheel)
- implemented an interface for LookAt in Anaglyph3D.cs (called LookAt3D)
- changed color of cube and end field to light red
- improved shader to display colors
SetShaderParamInt wasn't implemented correctly
Merge remote-tracking branch 'origin/develop' into feat_HP_pbe02_textures

Conflicts:
	ExternalBinaries/JSIL
	src/Engine/Examples/Texture/Main.cs
Further improvements for Anaglyph3D

- reduced class to minimum
- 3D is optional with key C
- improved colors
SceneMagaer as Singleton, generic get components methods.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Added new fuHTMLGen 1.0.6.0 which supports soundfiles in different formats (well: could support)
Fixed two things in Test folder which were already fixed...
Fixed a bug in fuHTMLGen and added WebGL dependency to EgoPerspective
Merging develop to feat_Ti_Ca
Starting a reference documentation
Removed obsolete projectfile