Added Mod files (correct ones - I'm a dummy) and brought dll up to v53.1 (fix for crash and a few other bugs).
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Merge pull request #32 from LoneGazebo/CommunityPatchUpdates

Added Mod files (correct ones - I'm a dummy) and brought dll up to v53.1...
Updated CP to v54 - Includes all of Gazebo's changes up to 7/6.

Changes include:

-- Flat boosts to city yield for happiness sources (buildings) - values should be positive to be good!
ALTER TABLE Buildings ADD COLUMN 'PovertyHappinessChange' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'DefenseHappinessChange' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'IlliteracyHappinessChange' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'MinorityHappinessChange' integer default 0;

-- Flat global boosts to city yield for happiness sources (buildings) - values should be positive to be good!
ALTER TABLE Buildings ADD COLUMN 'PovertyHappinessChangeGlobal' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'DefenseHappinessChangeGlobal' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'IlliteracyHappinessChangeGlobal' integer default 0;
ALTER TABLE Buildings ADD COLUMN 'MinorityHappinessChangeGlobal' integer default 0;

-- % reduction to city threshold for happiness sources (policies) - Values should be negative to be good!
ALTER TABLE Policies ADD COLUMN 'PovertyHappinessMod' integer default 0;
ALTER TABLE Policies ADD COLUMN 'DefenseHappinessMod' integer default 0;
ALTER TABLE Policies ADD COLUMN 'IlliteracyHappinessMod' integer default 0;
ALTER TABLE Policies ADD COLUMN 'MinorityHappinessMod' integer default 0;

-- % reduction to city threshold for happiness sources in Capital (policies) - Values should be negative to be good!
ALTER TABLE Policies ADD COLUMN 'PovertyHappinessModCapital' integer default 0;
ALTER TABLE Policies ADD COLUMN 'DefenseHappinessModCapital' integer default 0;
ALTER TABLE Policies ADD COLUMN 'IlliteracyHappinessModCapital' integer default 0;
ALTER TABLE Policies ADD COLUMN 'MinorityHappinessModCapital' integer default 0;

-- % boosts to city yield for happiness sources (traits) - Values should be positive to be good!
ALTER TABLE Traits ADD COLUMN 'PovertyHappinessTraitMod' integer default 0;
ALTER TABLE Traits ADD COLUMN 'DefenseHappinessTraitMod' integer default 0;
ALTER TABLE Traits ADD COLUMN 'IlliteracyHappinessTraitMod' integer default 0;
ALTER TABLE Traits ADD COLUMN 'MinorityHappinessTraitMod' integer default 0;

AND

<!-- The settler reset city growth sub-feature of MOD_COMMUNITY_PATCH -->
	<Row Class="6" Name="MOD_BALANCE_CORE_SETTLER_RESET_FOOD" Value="0"/>
	<!-- The happiness mods sub-feature of MOD_COMMUNITY_PATCH -->
	<Row Class="6" Name="MOD_BALANCE_CORE_HAPPINESS_MODIFIERS" Value="0"/>
	<!-- The wonder variable consolation prize sub-feature of MOD_COMMUNITY_PATCH

Also includes LUA fixes, bugfixes and balance tweaks.
Changes for 54.1 DLL - tweaks, bugfixes and calculation corrections.
Merge pull request #33 from LoneGazebo/CommunityPatchUpdates

Community patch updates
Merge pull request #1 from LoneGazebo/master

;/L: