Fix #6477 by sleeping for 16ms when minimized.
Qt: Drop QtMultimedia dependency if SDL is used. Force OSX10.9 SDK. Should fix #5835
Correct cyclesLate if an event consumes cycles.

This can prevent things from drifting out of sync.
Fix periodic events drifting when eating cycles.

Need to set the next timer before rescheduling threads or etc.
Add some missing algorithm includes.
Fix a potential crash/race condition.

If anything is behind, it might run __AudioWakeThreads() within
reschedule, and get confused.
Correct sceKernelSelfStopUnloadModule

Fix #4237
Init exitCode variable
Play it safer with savedata dialog thread safety.
Fire a callback when cpu mhz changes.

So these can adjust efficiently.  It's not like it changes often.
Reduce audio drift from 44.1kHz.

Although, not sure what the PSP's actual exact timing is...
Merge pull request #6482 from unknownbrackets/timing

Reduce timing inaccuracy from 44.1kHz
Use with same code with sceKernelStopUnloadSelfModuleWithStatus
Fix space bug
Reset the audio rate on save/load state.

Should fix #6484.
Also fire mhz change listeners on load state.
Merge pull request #6481 from sum2012/sceKernelModule

Correct sceKernelSelfStopUnloadModule
Removed some extraneous tabs in sceKernelModule.cpp
Merge pull request #6487 from angelXwind/master

Removed some extraneous tabs in sceKernelModule.cpp
Implement sceGzipDecompress and sceDeflateDecompress. Some games (eg. Suto Mani / Strobe Mania) required this. They are now playable. Fixes #146