Add function to determine whether a solution is feasible on a particular graphics API.
Basic D3D11 support is working again--APIs can be jumped between by pressing 'a'
Keep api windows in sync when moving them.
Added support for -a flag to command line options, also added MapNoOverwrite D3D11 solution back.
Updated to support D3D11 being available or not (for platforms other than windows).
Merge branch 'master' of https://github.com/nvMcJohn/apitest
Minor comment cleanup. Added No/SDP support to SparseBindlessTextureArrayMultiDraw. Updated new solutions to behave when D3D is present. Added MS redist for the d3dcompiler.