Don't disable error reporting while in menu.

Oops.
Update reporting as soon as the game boots.

This way if it starts with "read framebuffers" but it's switched off, it
will notice properly.
Blacklist a few more settings in reporting.
Disable reporting when using cheats as well.
remove a redundant check
Merge pull request #5472 from unknownbrackets/reporting

Fix reporting improperly disabled when outside a game
Merge pull request #5473 from chinhodado/patch-1

remove a redundant check
Fix PAKFILE2.BIN and eboot logic

Fix #5474
Cache reporting support to avoid slowdown.

Turns out checking flash0:/ was not fast, oops, but especially when
disabled.

Also, make the box show as disabled when it's been disabled during the
session, and make it not do that in the menu.
Implement vsbn.s, fixes #3409.

Not sure if .q, etc. can work - won't compile, and I doubt any games try
it.  Just tried a basic implementation with reporting.
Implement vwbn.s, not sure what it's doing...

This passes all the tests I could throw at it.  Fixes #1849.
Simplify vwbn.s slightly.
Merge pull request #5480 from unknownbrackets/vfpu

Implement vsbn.s and vwbn.s
Merge pull request #5476 from sum2012/patch-4

Fix PAKFILE2.BIN and eboot logic
Try harder to show a useful post shader error.

It's worth seeing the error quickly, but mostly will need to look at the
log.
Merge pull request #5481 from unknownbrackets/gpu-minor

Try harder to show a useful post shader error
Avoid spamming sceDmacMemcpy() logging for 0 bytes.

Doesn't hurt anything.
Log the sdk/compiler version under debug.

We weren't logging it at all before.
remove unnecessary nonnegative check for unsigned variable
Merge pull request #5487 from chinhodado/patch-1

remove unnecessary nonnegative check for unsigned variable