just started updating rendering for addons
little update for FlxTrailArea (style related mostly)
some todos and style checks
better solution for handling loading graphic from class for transition sprite
removed FlxBitmapFont, since FlxBitmapTextField supports monospaced bitmap fonts
FlxTrailArea update
a little bit better trail area garbage cleaning
a bit better starfield draw() method
started skewed sprite rendering refactor
i think i've finished with skewed sprite
renamed AntTaskManager to FlxTaskManager plus converted length to property
started FlxBackdrop refactoring
backdrop scaling almost works on flash
backdrop scaling works on flash now
i think i've finished with FlxBackdrop refactoring
FlxSpriteAniRot update and start on FlxTilemapExt
just destroying helper sprite
FlxSpriteAniRot fix for tile render mode
started work on FlxTilemapExt update
little FlxTilemapExt cleanup for flash target