Started rebuilding pause menu in DF GUI, also added basic saving / loading of player position.
Git is fucking shit up as usual
Significantly polished drill puzzle. Added drag/drop inventory GUI.
Merge branch 'master' of https://github.com/DirkLaserblast/Launch. Again, weird merge conflicts.

Conflicts:
	Launch 3D/Assets/Scripts/ObjectScripts/Item.cs
Revert "Merge branch 'master' of https://github.com/DirkLaserblast/Launch. Again, weird merge conflicts."

This reverts commit e740bc339fe526ec9a4fb8671c84da545f26dba6, reversing
changes made to 2656c1b52c1fb9e06b5783253d6bd460f181aa79.
Saving should be working (note: tap alt to switch between FPS and interact mode)
Updated InfoBox to us DFGUI
updated inventory/drill. Using command line so commit may be bad
Finished saving system
Updated Big Info Box to DFGUI, fixed some bugs with interaction modes
Inventory now has sprites
Air Filter puzzle added
merged with master, I think
Merge branch 'levels'

Conflicts:
	Launch 3D/Assets/Scenes/Test/Thomas Test.unity
	Launch/Launch 3D/Assets/Scripts/ObjectScripts/Item.cs
added furniture and some more lighting tweaks