Arbalest tiles (and shadow fixes)
Don't allow chimera zombies etc.
Ensure random zombies get compatible bases (#6070, #8275, #8457)

Besides spider skeletons from 'place:Foo skeleton', this also avoids
picking M_NO_GEN_DERIVED and non-natural base types.
Remove a now-unused function.
Fix whitespace.
Prepare DJ_MP_RATE for slaughter (gammafunk)

Move it to player.cc (the only place it is used), make it a constant
instead of a macro, and put it in a TAG_MAJOR block.
Make ego qstaves less rod-like (Brannock)
Fix a shadow
Allow specifying a default to choose_god.
Prompt for a god with &W(rath).

Defaulting to your current god.
Display monster magic immunity again

Kind of lonely-looking, tbqh; bikeshedding suggestions welcomed!
Improve sewer merfolk adjectives (simmarine)
Fix a sickly description
Fix a malarious description.

And swap clauses around.
Improve a wizmode message and comment.
Make FULLDEBUG less spammy by default
Refactor.
Remember hydra headedness for player simulacrum (ChrisOelmueller)

If it had no heads, produce no monsters (like Animate Dead) but consume
the flesh anyway (unlike Animate Dead).
Remember hydra heads for monster simulacrum too.

Unlike the player version, we skip over zero-headed hydra corpses
and don't even count them.  Maybe that should be changed but this
is simpler.
Tweak Asterion/hydra interactions

His spectral weapons probably should work like he does, not like
the player does!

Not that this could ever matter, of course.............