Implemented trapped chests & others

+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
Fixed compilation and pressure plates
Made things consistent
Fixed Bucket placing
Fixed Bucket Placing
Maybe fixed whitespaces
Maybe fixed whitespaces
Changes
Improved LinkedPowering speed

* Additionally fixed wires powering other wires through blocks
Suggestions
Changes
Suggestions
Changes
Suggestions and bug fix

* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form
a double-chest with the chest type directly connected to said hopper;
thank you, @madmaxoft
Merge pull request #1162 from daniel0916/Fixes

Fix for bucket placing
Fixed alignment.
cChestEntity: Renamed a member to avoid confusion.
cHopperEntity: Simplified chest conditions.
cNBTChunkSerializer: Fixed alignment.
Simplified buckets code slightly