Modifying the rendering system once again to allow the system to use the new NBT Tag mechanisms for RenderPasses.

To enable this I created a IItemRenderer class which has still to be filled with its code. I as well added the buildArmor function and started on createIntialArmor function to allow creation of the actual armor pieces using the NBT Mechanisms.

TODO:
* Fill the IItemRenderer (Look into rendering a Item in hand as well!)
* Finish the createInitialArmor function
* Test initial code system in creative.

Next Step:
* Create the multiblock that will contain the new crafting mechanisms.