Jump, joystick controller, first ennemy generator, movement of ennemy
Animation
 - Multi body part (Eye, Hair, Head, Hand, LowerBody, UpperBody)
 - Flip sprite
 - Change speed animation
Animation
 - Color
Animation
 - Modification Folder
 - Weapon Animation (Beta)
healthbar + knockback in progress
Animation Restoration
Animation
Mighty Push
Animation
 Remove Duplicated content
Movement
 - Correction Movement Left/Right
 - Correction Jump
 - Correction knockback
Working now
Knockback done + modif mouvements
Add Background
Merge remote-tracking branch 'remotes/origin/animation'

Conflicts:
	ProjectTraining2&3/Assembly-CSharp-vs.csproj
	ProjectTraining2&3/Assembly-CSharp.csproj
	ProjectTraining2&3/Library/AssetServerCacheV3
	ProjectTraining2&3/Library/CurrentLayout.dwlt
	ProjectTraining2&3/Library/CurrentMaximizeLayout.dwlt
	ProjectTraining2&3/Library/EditorUserBuildSettings.asset
	ProjectTraining2&3/Library/InspectorExpandedItems.asset
	ProjectTraining2&3/Library/ProjectSettings.asset
	ProjectTraining2&3/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	ProjectTraining2&3/Library/ScriptMapper
	ProjectTraining2&3/Library/assetDatabase3
	ProjectTraining2&3/Library/expandedItems
	ProjectTraining2&3/Library/guidmapper
	ProjectTraining2&3/Library/metadata/00/00000000000000002000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000003000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000004000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000004100000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000005000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000005100000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000006000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000006100000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000007000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000008000000000000000
	ProjectTraining2&3/Library/metadata/00/00000000000000009000000000000000
	ProjectTraining2&3/Library/metadata/00/0000000000000000a000000000000000
	ProjectTraining2&3/Library/metadata/00/0000000000000000b000000000000000
	ProjectTraining2&3/Library/metadata/00/0000000000000000c000000000000000
	ProjectTraining2&3/ProjectSettings/AudioManager.asset
	ProjectTraining2&3/ProjectSettings/DynamicsManager.asset
	ProjectTraining2&3/ProjectSettings/EditorBuildSettings.asset
	ProjectTraining2&3/ProjectSettings/EditorSettings.asset
	ProjectTraining2&3/ProjectSettings/GraphicsSettings.asset
	ProjectTraining2&3/ProjectSettings/InputManager.asset
	ProjectTraining2&3/ProjectSettings/NavMeshLayers.asset
	ProjectTraining2&3/ProjectSettings/NetworkManager.asset
	ProjectTraining2&3/ProjectSettings/Physics2DSettings.asset
	ProjectTraining2&3/ProjectSettings/ProjectSettings.asset
	ProjectTraining2&3/ProjectSettings/QualitySettings.asset
	ProjectTraining2&3/ProjectSettings/TagManager.asset
	ProjectTraining2&3/ProjectSettings/TimeManager.asset
Merge animation + move + joystick full controler
Add a lot of things...
Knockback move in script move.cs
Course au commit : modification du Move.cs
Jump works correctly, resize jump square plateform
Enemy Animation
Merge branch 'master' of https://github.com/Katasa/ProjectTraining2-3

Conflicts:
	ProjectTraining2&3/Assets/Scenes/Stage1.unity
	ProjectTraining2&3/Library/CurrentLayout.dwlt
	ProjectTraining2&3/Library/CurrentMaximizeLayout.dwlt
	ProjectTraining2&3/Library/ScriptAssemblies/Assembly-CSharp.dll
	ProjectTraining2&3/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	ProjectTraining2&3/Library/assetDatabase3
	ProjectTraining2&3/Library/guidmapper
	ProjectTraining2&3/Library/metadata/b0/b0fd6e1f22f749542bf1ace92e938e1b
	ProjectTraining2&3/Library/metadata/b1/b1596c2d8c8d3ed49a008d0b69f2b5b2
	ProjectTraining2&3/Library/metadata/b9/b91df5ab41fb9714ab80ceffa422d5d7
	ProjectTraining2&3/Library/metadata/ef/ef54fc56bd7e26242981708b40fc5b68
	ProjectTraining2&3/ProjectTraining2&3-csharp.sln
	ProjectTraining2&3/ProjectTraining2&3.sln
	ProjectTraining2&3/ProjectTraining2&3.userprefs
Enemy sprite + merge