SQL: Split families for Jormungand and Vrtra from Wyrm, added entries for their mobskills
CORE: fixed dispelAllStatusEffect not dispelling all status effects
modified all dispels to use EFFECTFLAG to determine what to dispel
SCRIPTS: moved Horrid Roar into 3 different scripts to account for the different types used by wyrms
added a few scripts I forgot to add in r4445
SQL: added EFFECTFLAG_FOOD to Food (for dispel)
added EFFECTFLAG_DISPELABLE to Reprisal
CORE: added support for mobs to use a mobskill (or multiple) in place of their auto attack (wyrms in flight, ironclad)
fixed getExtraVar with 3 vars
added setFlag to modify the flag of a status effect via script
changed hasStatusEffect to not check the effect icon
SCRIPTS: modified spawnmob to take the intended optional arguments
added EFFECT_ALL_MISS to make all attacks miss (instead of evade like Perfect Dodge)
added Tiamat mobskill scripts
added Tiamat fight logic
SQL: split Tiamat from Wyrm into her own family
added Tiamat mob_skills entries
SCRIPTS: typo fix
SQL: Added many missing entries to Mob_skill SQL and more cleanup.
DOC: Added a new DOC for every missing Mob_Skill animation by Family. Please edit as needed.
Create .gitignore
Update .gitignore

Added C/C++ specific files to .gitignore file.
Update .gitignore

Removed .dll/.lib ignores as we package some prebuild binaries. (Derped before submitting last commit.)
Merge branch 'master' of https://github.com/DarkstarProject/darkstar