remove Scott from the active maintainer list
move WithVoxelWalkerBody to Mods.TS
move WithVoxelUnloadBody
Fix TS FiendShard using wrong projectile.
Merge pull request #5829 from reaperrr/ts-fiendshard

Fixes TS FiendShard using wrong projectile
Don’t try to render the repair indicator if there are no repairers. Fixes #5823
Merge pull request #5831 from pchote/repair-crashfix

Don’t try to render the repair indicator if there are no repairers.
Merge pull request #5821 from Mailaender/bye-scott

Removed Scott from the active maintainer list
Merge pull request #5822 from Mailaender/voxel-walker-move

Moved specialized voxel render traits to Mods.TS library.
Fix breakage of the old Lua API due to recent changes

Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
Fixes #5054 by removing chinook's turn before landing and increasing ascend/descend speed

Allows for any helicopter to enable or disable the turn before landing
but sets it to default off for the chinook.  (may be desireable for
single player missions visual effect like Allies01?)  Also gives the
chinook a faster ascend/descend speed.  Fixes #5054
Merge pull request #5832 from obrakmann/fix-old-lua-breakage

Fix breakage of the old Lua API due to recent changes
Merge pull request #5834 from Squiggles211/heli-turn

Increase Chinook landing speed and removed turn before landing.
use TickRender() for RenderSprites and PaletteModifier
new trait WithMakeAnimation
ActorMap is updated in Tick

so we can't search for adjacent actors in TickRender
new PauseState to differentiate game and editor pausing
freeze animations during pause to visualize it better
Fixes #5654 by removing false damage states which caused invisible walls

Removes final set of 16 sequences for all walls as it appears that these
are not actually supposed to be used as damage states for the actual
wall, but as end pieces for each wall.  One of the pieces in particular
caused a single wall to be seen as invisible.  Fixes #5654
fix problem with cnc nuke leaking the long idle sequence Tick

and avoid magic numbers