Shrunk hit boxes for most objects. Adjusted some memory management.
More memory management on end screens. Slight change in audio.
Now the player starts further from the dragon and gets progressively closer.
Modified the player wall function to get rid of some bugs.
Added some header info at the top of the program.
Updated sfx to play slightly less frequently.
Added function to visit Pogo's page to credit him for music.
Screen tints red when you get hurt.
Player images should be aligned and should have a smaller hitbox. Not in sprite atlas yet.
Player now has a smaller hitbox. Very cool stuff.
Player image is now shrunk so we don't have to load the large image into the game.
Adjusted file permissions back the way they should be.
Message text will not collide with music credit. Also, messages display sooner.
Includes modified player.xcf