Adding followThroughOverlappingAction script

The purpose of this project is to validate the principles of animation
into a procedural animation script. To test the theory, we implemented a
simple procedural arm swing animation that is both realtime and that
incorporates Disney's principles of animation (principle of Overlapping
Action and Follow Through). When applied to the arm swing, the
principles make the shoulder rotation lead the elbow rotation which will
lead the wrist rotation. Doing so results in an organic and life-like
effect.
Add SpeechRecognizer.h and .cpp to Windows builds
Add stubs for Windows SpeechRecognizer interface
Enable SpeechRecognizer menu item and JavaScript object for Windows
Add non-SAPI specific functionality
Add first pass at Windows speech recognizer implementation
Tidy object management
Tidying
Change to use dedicated speech recognition engine instead of shared
Fix CMake to find ATL on Windows build PC
Merge branch 'master' into 19976
Add include directory for Windows ATL
Fix indentation in CMake file
Don't "fail" loading speech commands if none to load
Don't include speech recognition if building with Visual Studio Express
Merge branch 'master' into 19976

Conflicts:
	interface/CMakeLists.txt
Fix braces
Working on allowing different resolutions for heightfield heights and colors.
Minor code edits
Recast Windows speech recognizer code to not use ATL

Visual Studio Express generates lots of linker warnings otherwise.