Gives Malf AI the lockdown ability!
Removed unneeded checks and commented code.
Lowers CPU cost of Hostile Lockdown to 20!

It might not have been as powerful as I thought it was, so halved the cost of it!
unusable w/o power and fingerprint when bumped open.

Leave fingerprints when mob opens via bump.
Unusable when unpowered
windoor drops more stuff on destruction

drops 2 glass shards, 2 rods, 2 cable pieces.
unpowered windoor can be forced with crowbar, emag, eblade

unpowered windoor can be forced open and closed with crowbar and open with emag, eblade
mecha & bot w/o access trigger deny animation when bumping.

* mecha & bot w/o access trigger the deny animation when bumping the windoor
* secure windoors close faster when bumped open by mecha/bot.
fix indentation
Emag can't open unpowered windoor
indentation again..
and again
windoor->window
Fixes a minor mistake.
Changes instances of "usr" to "src"

Just doing a minor cleanup.
Fixing checks when forcing windoor.
changeling armblade can force open unpowered windoors.
Adds a check to ensure the airlock is powered.
Added attack cooldowns to a few objects

Includes:
-Fire axe cabinets
-Captain's display case
-RD's lab cage
-Added cooldowns to turrets. AIs rejoice!
-Added attack cooldown for space vines and simple animals
-Reduced some duplicate code in constructs.dm