create a test that simulates the whole worldlogic for performance measurements
deactivate_autotimer
Merge branch 'deactivate_autotimer' of https://github.com/voxelinc/voxellancer into reproducable_performance_test
begin refactoring, moving target selecting methods to targeter,
added eagle ship model
camera position is set relative to size of ship
Rename VoxelExplosionParticle to VoxelEffectParticle
Add Engine spawning an EngineTrail based on Acceleration
some visual tweaking
Extract EnginedWorldObject
Add missing files
refactoring of old parts done
added gamepad configuration
needs new refactoring
Merge branch 'master' of https://github.com/voxelinc/voxellancer into reproducable_performance_test

Conflicts:
	src/world/handler/splitdetector.cpp
	src/world/handler/splitter.cpp
	src/world/worldlogic.cpp
improve voxelneighbourhelper
temporarily deactivate particles for testing - revert before merge!
unified test names
boooom, better performance by multiplying with 31 :D
(hashmaps don't like direct neighbours)
refactoring to match coding convention
Merge branch 'master' of https://github.com/voxelinc/voxellancer into inputhandler_refactoring

Conflicts:
	src/game.cpp
	src/player.cpp
	src/ui/inputhandler.cpp
	src/ui/inputhandler.h
Merge branch 'master' of https://github.com/voxelinc/voxellancer into inputhandler_refactoring
Extract enginetrailgenerator, remove enginedworldobject