fixed leaks here and there
cosmetic changes
added support to check cpu features properly (and then dynimically dispatch code based on them)
fixed clang build
added a separate main entry file
added a header for main.cpp
added boilerplate here and there to make the app cleanly exit (i.e. with no leak)
implemented a soa implementation for csg evaluation. auto vectorizers definitely do not work
fixed legitimate warning from icc due to incorrect uses of fixedstring with format strings
spit csg file to prepare work for simd evaluation of the csg function
added some horrible boilerplate to test csg function offline
added glversion for texture rectangle check
Fix MacOS build
Merge branch 'master' of https://bitbucket.org/shadowofq/mini.q
renamed simd get/set to make it different from soa get/set
fixed cpuid typo
finished first untested implementation for avx and sse csg evaluation routines
cosmetic changes
made csg simd evaluation work
added sse box text in simd csg evaluation