Active mutation expansion/bugfix

This makes a few more mutations Active: the Retractable Claws, Insect Wings, and combat tails.  Also fixes #8959.

And player::suffer will need some love.  Sorry, folks, the flood of new mutations just got pushed back again.
Specifically, that for loop at 5556 that processes bionic charge, doesn't wanna be adapted for mutations.  Without an analogue, mutations only ever drain charge on activation.  Issue with adapting appears to be variable/vector syntax.