changed rocks in collision radar to spheres. Fixed bug with weapons not showing when deploying on tactical
added collision alert effects to collision radar
stopped sounds playing if they are already playing. Added beeping to collisionradar
comet changes and prototype new reactor

new reactor stuff isnt ready yet, but basic flows of resources are in

-- comet changes:

changed all distances to large objects to "/ship/state/altitude", its readable from the shipstate object
LerpedFloat is a class to assist with smoothing values taken from the network. It lags behind the main game by 250ms
collision radar now has a distance meter which causes beeps
Merge branch 'master' of https://github.com/lhsbikeshed/PlayerConsoles