First draft of a VERSION update.
Adding an activate call when changing the collision type
Merge branch 'master' of github.com:slembcke/Chipmunk-Physics
Fix a dangling pointer bug in an example.
Add 64 bit to the target.
Merge branch 'master' of github.com:slembcke/Chipmunk-Physics
Assertion to warn about putting objects to sleep manually when sleeping is not enabled on the space.
Disabling CG type compatibility by default.
arm64 compatibility changes.
Benchmark
Waffling on types again. Going back to using CGfloats by default on Apple.
Fixing demos to use the new kinematic bodies.
Merge branch 'master' of github.com:slembcke/Chipmunk-Physics
Adding a couple of missing minor properties.