Adding more advanced collision detection, the agents will soon bedetection the agents will soon be able to check a coordinate for other agents and get their position back
Still working on agent detection
still experimenting
rewamped movement completely, agents can now query as to what other agents there are at a given position, they'll get a table back containing the ids of the agents there
Finally got collision detection up and running, as well as position checking, it has been tested extesively and it work great, YAY
added ability to stop a simulation, zoomslider, mersenne fixed, increased ui update frequency, adde partypooper that kills a simulation
merging of experimental