Game3DRenderer: Enhance dice roll animation
WhaleModel: Scale down and lower height a bit
Interface: Add basic HUD elements and test tile animation
Future: Refactor Future Callback system into a separate class
HUD: Display action tiles when they are picked
Game3DLogic: Play RISE animations at spawn
Picking: Allow multiple picking at once

For cases like picking either a Tile or a Boat, the
current system wasn't valid as it would only allow
one type at a time.
This commit allows to pass both a TileRequest and an
EntityRequest to the picking request, removing this
limitation.
It is therefore now possible to move an entity into
a boat.
AnimatedModel: Turn on hardware skinning

Gives a 100% performance boost
StaticModel: Disable Normal Mapping for now

Saves a few FPS, and doesn't really make a difference
considering the models we have.
Models: Let EntitiesRenderer set the initial idle animation
Merge branch 'graphics' into gameLogic

Conflicts:
	src/fr/miage/atlantis/entities/Boat.java