of course, r14530 can be simplified

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14531 3db68df2-c116-0410-a063-a993310a9797
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358. Also removes some trailing whitespace.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14532 3db68df2-c116-0410-a063-a993310a9797
Fix tests + fix classes Ashoka. Fixes #2362

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14533 3db68df2-c116-0410-a063-a993310a9797
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14534 3db68df2-c116-0410-a063-a993310a9797
fix compiling problem caused by r14532

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14535 3db68df2-c116-0410-a063-a993310a9797
fix spelling mistakes

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14536 3db68df2-c116-0410-a063-a993310a9797
Implement the ability to switch animations based on the formation position

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14537 3db68df2-c116-0410-a063-a993310a9797
Fixes unreferenced formal parameter warning in MSVC

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14538 3db68df2-c116-0410-a063-a993310a9797
Another go at #2359

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14539 3db68df2-c116-0410-a063-a993310a9797
Attempts to fix crash reported on OS X Mavericks by not calling SDL_SetGamma in that case (this patch was included in the A15 bundles), refs #2272

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14540 3db68df2-c116-0410-a063-a993310a9797
Another attempt to fix the lobby disconnects.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14541 3db68df2-c116-0410-a063-a993310a9797
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14542 3db68df2-c116-0410-a063-a993310a9797
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14543 3db68df2-c116-0410-a063-a993310a9797
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14544 3db68df2-c116-0410-a063-a993310a9797
allow repairing of moving objects

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14545 3db68df2-c116-0410-a063-a993310a9797
Carthaginian farmstead remake

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14546 3db68df2-c116-0410-a063-a993310a9797
fix repairing buildings

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14547 3db68df2-c116-0410-a063-a993310a9797
Give some explanation to my change in r14547

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14548 3db68df2-c116-0410-a063-a993310a9797
If at first you don't succeed…
Refs #2359

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14549 3db68df2-c116-0410-a063-a993310a9797
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14550 3db68df2-c116-0410-a063-a993310a9797