Removed a redundant call to clif_party_info on party loading.

As you can see here the info messages get displayed twice:
![screenrathena001](https://cloud.githubusercontent.com/assets/3517879/5561321/c35bac54-8dd0-11e4-9a67-4e066dd67b45.jpg)

Here is the call hirachy in a diagram:
![preview](https://cloud.githubusercontent.com/assets/3517879/5561320/bf54b45c-8dd0-11e4-8bfe-ba0f59dff555.PNG)

How to reproduce?
1) Start your server
2) Log in with a user that has a party
3) The server will load the party and notify all party player[this is the first message that will be sent to the player]
4) When the client finished loading and requests the party information the function will be called again[this is the second time the player will see the info]

After this everything will be only displayed once as long as the server is up and running(at least for this party).