deselect crew when window is closed as well
Merge branch 'develop' into feature/enemies
created enemy spawn prefab
enemy sprite drawn expertly by yours truyl
created enemy prefab
created spawn prefab for enemies
working on enemy targetting
setting enemy movement
keep enemy from sinking
slow enemies down when attacking
ignore raycast layer on enemy
updated player prefab to work with trigger collider
remove unneeded variable
Merge branch 'develop' into feature/enemies

Conflicts:
	Assets/scenes/main/main.unity
adding spawn points