FlxMath: move variables to the top
FlxMath compile fix (srsly?)
Move FlxMath.computeVelocity to FlxVelocity
Fix FlxVelocity imports
FlxObject.updateMotion(): fix issue with floating point precision on flash
Use fround() in FlxSprite.draw() instead of FlxObject.updateMotion()
FlxCamera: break down update() into several smaller functions
include.xml: add <haxelib name="openfl" />
Update .gitgnore for unit tests
FlxCamera: remove some unnecessary inlines
FlxSprite.draw(): only use Math.fround() on coordinates for simple render
Small cleanup for FlxTilemap.overlapsWithCallback()
Add a note to FlxCamera.bgColor
FlxBar: convert debug() into toString()