First steps towards User Interface.
1. Please make sure to have gcc 4.9 (Version 4.8.2 could work, but 4.8.1 won't!) ==> reason: <regex>
2. It compiles without warnings, but I haven't tested enough to ensure functionality.
3. Nothing is visible, as not included in project.

PS: Sorry for late and huge commit, but compiling Max' text rendering without Qt has been quite a challenge. (And it doesn't even showed anything yet :D)
First steps towards User Interface. #60
1. Please make sure to have gcc 4.9 (Version 4.8.2 could work, but 4.8.1 won't!) ==> reason: <regex>
2. It compiles without warnings, but I haven't tested enough to ensure functionality.
3. Nothing is visible, as not included in project.

PS: Sorry for late and huge commit, but compiling Max' text rendering without Qt has been quite a challenge. (And it doesn't even showed anything yet :D)
Merge branch 'user_interface_60' of github.com:lanice/elemate into user_interface_60
It works. #60 \n (This chain of characters is visible in the center of the screen.)\n\n This would be a good moment to make sure you pulled the latest version of the data folder to get the font texture and raw file.
A more representative text. #60 We should bind the paint function to some lua-functions.
Moved UI to ui
#60 ... Now I know how to draw circles in OpenGL 4, but I will never admit how long it took me to draw these stupid, ugly, not-resizing piles of p...ixels. I am done with this stuff and will ask someone tomorrow...
Interface has now circles where element textures will be displayed in. #60
Preview window is now aspect ratio independent. #60

(terrain textures as sample included ... correct textures in one of the next commits)
Please update data-repo to see new preview 256²-textures. #60

(Style and position of preview circles corrected.)
Removed unnecessary "for each" construct.
Moved and optimized ui shader. #60
Main Menu works. #60

(resume and close in German language integrated.)
Added Another menu entry so you can see the difference between highlighted and normal Menu entry. #60
The Controls are adjusted a little bit, so later Element selection won't interfere with Camera control. #60
Improvement: Help site added (Just in case) and new MenuPage class introduced to make submenus possible and (just a little bit) more flexible. #60

I don't like the font anymore. The "p" is ugly *cannot unsee*
Eventhandler disabled when menu on top and downgraded shader version. #60
Regex begone! The new code against regex-Problems with gcc. #60 #102
It's not that important, but you can scroll through previews now. #60
remove for each loop. fix int-uint comparison warning. #60