shuffling tiers in order to make weight more accurate
adding LeveledMobs jar for development purposes
updating LeveledMobs.jar
improving how test cases function
tiers now use comparable
adding method for skewing tier collection to rarer tiers
adding EntityEquipEvent
calling EntityEquipEvent
adding LeveledMobsWrapper
Math.abs is magic
subtracting one in case of zero
adding LeveledMobs softdepend
adding LeveledMobs hooking boolean
adding hook methods to ConfigSettings and implementation
registering LeveledMobsWrapper
removing an import
mobs only get cool names if they spawn with items