Refactor of WinForms mouse input to behave like XNA.
Fixed incorrect client rect test.
Fix for multi-GameWindow support.
Adding support for TextureFormatOptions to FontDescriptionProcessor.
Changed the default to Compressed instead of DxtCompressed for FontDescriptionProcessor
Moving the Componentmodel into the right section so its not in Windows only.
Fixed #2075
Cleaned up the usage of playingInternal to be WP only
Fixed GameHasControl on WP
MediaPlayer.PlatformGetGameHasControl (iOS 6.0+ API with fallback to 3.0+ API)
Replaced String.Format with normal string concatenation in various ToString() methods.
Merge pull request #1 from mono/develop

upd
Fixed seams between wrapped mipmaps

Removes seams between mipmaps of Color textures by wrapping texture
coordinates when creating the mipmaps.
Merge pull request #2969 from HyApp/develop

Fixed seams between mipmaps
Fix FBO leak
Merge pull request #2970 from flyingdevelopmentstudio/FixGLFboLeak

Fix FBO leak
Fix crash when creating an MSAA rendertarget on some android devices
Merge pull request #2974 from flyingdevelopmentstudio/FixAndroidMsaaCrash

Fix crash when creating an MSAA rendertarget on some android devices
Some more Xact helpers.
Fixed randomized volume for wave playback to be scaled by the track volume.
Replaced the various Volume get/set properties with more obvious methods.
We now use the XactSound volume.
Did a bunch of cleanup in Cue.
Switched clip to use SoundState.