SceneManager now checks loaded scene for an existing SceneView component attached to a SceneView object, this allows user to pre-create it's SceneView object in the Unity Editor if necessary.
EngineOptions object is now marked [Serializable]
EngineOptions is now automatically added into the Injector at creation
EngineOptions now has a copy constructor
EngineOptions properties were converted to fields to play nicer with Unity Inspector
Framework_UseDiskAccess is now a default Injector template
View now has protected virtual Awake/Start/OnDestroy methods which can be overridden
Merge branch 'master' of http://github.com/cleavetv/unity-framework into architect_framework_impl