first import with untested, but seemingly working particle system
several changes!

changed default smoothing to none (should've done it at the beginning)
fixed some bugs regarding clamping
added config texture path support if not overridden
added burst capability to populate (with range)
added clearing / explosion of matched tiles
added collapsing tiles, should be fairly robust
a very rudimentary version is playable
added swap verification and better UX, switched to custom juggler
added board bounds clipping
added "clearing" state for tiles (shaking to explode effect)
added explosion and shaking sounds
changed so tile explosions are more sequential and consistent
added momentum (only appears in sound pitch for now)
Android HTTPRequest fixes for failure reporting
Added ability to send text via mobile device applications (ie. Email, Twitter, Facebook, etc.) with Mobile.shareText().  Added ShareExample example to demonstrate.
added screen shake and tile swap as a state and animation
added tile move sound
added scrolling tiled background based on momentum
better tile type system with more tile styles
added sequence matching for LOOMSDK
added multiplier and score display (rough)
made explosion a bit quieter
added possible swap search (no possible swaps = no moves left)
Adding support for saving to iOS photo library
added game screens, config, skin, removed some cruft
added starting with no matching tiles
more layout changes + quit screen
switched from simplelabel to label in gameview
Adding status code failure support to iOS/OSX
Adding HTTP Code Failure support to CURL HttpRequest implementation
Copying over android HTTP changes to Ouya source