Aiming now works correctly for relative player position, so left player gets to aim going right and vice versa. Still need a better power setting, but lineLength() seems a good way for now just need a way to visualize the "power" a user chooses to use. After that lets get the projectile to follow a more visually pleasing gravity/physics constraint as it seems to teleport...must make a note of that as it may be a good game mechanic for later (change the scale and have it be a stealth projectile?)