removed antialiasing, need to rethink
added antialiased paint mode (filled oval not antialiasing correctly in horizontal direction, but the rest seems ok)
fixed filled oval antialiasing bug
tried to optimize antialiasing, not sure i did lol
optimized antialised drawing with some consts/const refs
simplified expression
replaced std::min with optimized version in loop
cleanups
simplified math and got rid of loop
removed AA_SHIFT macro, using hardcoded number since it will never change
1-pixel antialised lines look better
removed unneeded setpixelAA call
added comments
fixed redraw bug when window changes size
added scale dialog
renamed method
added flip/mirror methods & menu option
page border drawing fix, flip/mirror bugfixes
transAll blender should have been used for drawing
sorted out blending mode issues