add language declaration and samples for LoomScript

LoomScript is the scripting language for the Loom SDK.
It has an ActionScript3-like syntax with added C#-esque capabilities.

Loom SDK: https://github.com/LoomSDK/LoomSDK

Some GitHub projects using LoomScript:

* https://github.com/bengarney/ScoreKeeper
* https://github.com/Crwth/MultiMovieClip
* https://github.com/dbltnk/ouya-loom-jam
* https://github.com/elevatefun/DragonBonesLoomScript
* https://github.com/esDotDev/RunnerMark-Loom
* https://github.com/ghroot/AshLoom
* https://github.com/johnbatty/WhackAPotato
* https://github.com/lunarraid/LoomIsoProject
* https://github.com/pixeldroid/spec-ls
* https://github.com/ravensinth/LoomSnake
* https://github.com/RivelloMultimediaConsulting/LoomDemos
* https://github.com/southpawfishel/Gestouch-Loom2D
* https://github.com/southpawfishel/LoomTMX
@ellemenno - do we definitely want to do this? i.e. if the `/^\s*package\s*[\w\.\/\*\s]*\s*{/` doesn't match then are we _sure_ it's `LiveScript`? Two other options:

1. Find a heuristic for `LiveScript` and use that on L153
2. Only return for `LoomScript` (i.e. skip the else block...) and rely upon the Bayesian classifier if the `LoomScript` heuristic doesn't match.