Stop retrying
Separate client and server files.  Brought in Q.
Simplifying build building
Chrome extension detection.  Moved out logic for guessing what polling mechanism to use.
Leftover junk, removed
Removed unnecessary rewrapping of messages
removing leftover build task, superceded by main build
Merge branch 'unfux' of https://github.com/glg/awesome-websocket into unfux
start the test server with exec
changes to the test server to clean up children on exit cause by
SIGTERM
working on hunting, which is busted, so some of it is temporarily
commented out
new index
Updated docs
mas cleanup
Merge branch 'unfux' of https://github.com/glg/awesome-websocket into unfux
Check for WS and null out references to it

- The javascript emitted appears to create self referencing
  event listeners that never get Garbage Collected in my browser.
  This ultimately ends up leaking memory and crashing my browser.
  The takeover chrome extension appears to use this node module
  and appears to manifest this problem
window.AwesomeWebSocket really needs to be an AwesomeWebSocket
merging in master
Merge remote-tracking branch 'origin/fix_reconnect_ws_leak' into unfux
removing null out of ws events, was red-herring
removing ws, cuz, you know, it's not for servers
tests