Did a bunch of stuff -Sawyer

Tilemap changes:
Fixed Level2
Added MovementMap, use this to test movement
Deleted extraneous map Test and associated tileset
Movement Changes:
Changed gravity to be earthlike
Changed jump height to 3 blocks
Other Changes:
Added various comments related to analysis and information
Merge remote-tracking branch 'origin/CreditsState'
xml stuff

i added an xml config file for the swf. i also created an abstract
screen so xml can be passed to the screen easily
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14

Conflicts:
	TombRacer/bin/TombRacer.swf
	TombRacer/obj/TombRacerConfig.old
	TombRacer/obj/TombRacerConfig.xml
Added Parallax Map

Uncomment the camera follow to test
Added level1

"A programming genius called Sewter
Built a limerick-writing computer.
The metre was fine
and the rhymes quite divine
But for some reason the damn thing always
got the last line wrong."
Adding credits screen art
Test Test

Added Level1 Comment
Changed background etc

Has Anyone Really Been Far Even as Decided to Use Even Go Want to do Look More Like?
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14

Conflicts:
	TombRacer/bin/TombRacer.swf
	TombRacer/obj/TombRacerConfig.old
	TombRacer/obj/TombRacerConfig.xml
Added Loader Class

qwerty
fixing

git
delete

everything
rollback

to sawyer's version
Merge remote-tracking branch 'origin/Obstacles'

Conflicts:
	TombRacer/bin/TombRacer.swf
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14
Merge branch 'Obstacles'

Conflicts:
	.gitignore
merging in loader and such

merging in the stuff we worked on last night
Merge branch 'master' of https://github.com/theKristi/GameDev_spring14
lots of junk

lots of junk code, none of it works. the only change i made that
actually works is the controls are now correct