Fixed paralax of first background
[Experimental] Render of backgrounds
- partical single-row, double-row
- magic backgrounds is not supports yet
- tiled backgrounds is not render yet
Fixed some backgrounds and blocks collision settings
More engine updates
- Render command moved into classes
- Sizable blocks are draw correctly
- Added collision listener (adding one-sided collision, but it don't fix lags on running :P)
- More works on backgrounds rendering
Fixes of wrong background paralaxing
Added pictures for level loader
Engine updates
- added loader image
- added fade in/out of screen brightness
- fixed 'tiled' background render
Engine updates
- Added warps (instant, pipe, door)
- Fixed some paralax
- Added teleport between sections
- Scene loop now inside class
Tiny fixes
Fixed "No turn back" flag
Added exits:
- Offscreen
- Warp
- Warp to another level
More engine works
- Now warp-to-entrance ID is works
- Organizing of item placement functions
Ouch!
(Forgot to put built of SDL2_mixer :P)
Added displaying date of build into about dialog
This will be useful for testing
[Experimental] Added "Ask in next time" checkbox in config selection dialog for editor
Fix crash after cancel config selection when open editor with a file
also window will don't appear when you will cancel config selection on start.
Done "Ask every Startup" flag in config dialog
This flag will ask config pack for every editor's startup
if you work for multiple config packs
Updated version number
Fixed window focus on switching into placing
This will force focus to mainwindow when you press one of items in toolboxes
Fixed reset combobox values on switch into placing mode