ocean biomes without water on them now become beach biomes.
Added basic rivers, and started moving things over to a settings file where appropriate.
Got monotonic cubic interpolation working. This is what I wanted all along.
Remove un-needed stuff from the Fritsch Carlson interpolator.
Put all the clamping into one function. Preparing for the better biome interpolator.
Coded a GUI in Visual Basic
Didn't include the actual gui files in the last commit.
Made basic caves. Some issues are there, but they work, at least.
Fixed some stupid mistakes in GaussianBlur.cs
Finished adding in all the needed configuration options.