minor wording tweaks plus return health status based on percentages.
more work to make creature and player health % based
add tracking/status reporting of player injuries and locations found
rebalance stealing from friendly creatures to make it much harder. Fix bug in input sanitising. We were removing uppercase text before trying to convert to lower case.
track destruction and consumption of objects.  Prevent collecting a non-collectable object at the inventory level. Add a missing parameter to "hurt"
add missing parameter to "hurt". Trap interactions with broken or destroyed objects better. (lots of changes need thorough testing). Fix wording onf lock/unlock. Allow locked objects to still "deliver" items.