SCI: Fix some typos, and remove some redundant curly braces
SCI: Rename the version of addAppropriateSources() used in detection
SCI: Separate the rest of the detection-only functions

This should fix bug #6717 - "SCI fallback detection assert failure"
SCI: Hopefully fix bug #6718 in LSL6 Polish

View flags are mainly used by LB2. The flag in the LSL6 view seems to
be garbage, so we ignore it
GUI: Fix for bug 6719 (last line of help missing)

Since 1.4 the font changed from a 14 to 15 pixel height wich causes
one line of help text no longer to be shown. By changing the padding
of the buttons the last lines fits again.
MADS: Hook up Rex game endings to show the correct animation and/or credits
MADS: Only show Quotes main menu item after winning the game
MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOs
MADS: Reset screen clip bounds before copying over a new screen

This is needed for the in-game menu, where a dialog spawns another one
MADS: Implement the Rex Cancel button in the game options dialog

The current options are now saved when the dialog opens, and are
restored to their original values if the user cancels
MADS: Clear scene sprites and objects when showing a game menu

This shows the game menu, albeit with the wrong palette
SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"

This actually affected all Control+key combinations. A regression from
0f90b8eaad0335715d5f6aea6ede32ebbb746e25
GOB: Remove useless memcpy()

Happened while removing Draw::_vgaSmallPalette in 0f9b1364c.

Fixes Coverity issue #1230309.
MADS: Minor clean up of sprite set removal
SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723)

The code path that is supposed to enable these never gets called when
restoring from the main menu, or from the ScummVM launcher. Since the
logic on when and what to enable is quite complex, the easiest thing
to do is enable these entries manually after a game is loaded.
GRAPHICS: Silence an MSVC warning
SCI: Add notes
MADS: Add md5 checks for the asound.00* sound drivers

The implementation of the sound driver code relies on the data for each
sound being at specific locations in the files, so this ensures that
if any language version changes the sound files, we'll know about it
MADS: Remove unused variable
WII: missing ASCII codes for some keys