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shaders use shared buffer
texture loading optimized - using shared buffer and removed unnecessary buffers
fifo allocator; client receives messages in memory allocated by fifo allocator
more robust EditorClient receiving
improved animation loading
camera is properly set when an universe is loaded
glew
merge from master
improved deserialization - dynamic object properties
removed project/solution files generated by qt
updated gitignore
more dynamic shader uniform system
lights are serialized
Quaternion to matrix conversion fixed
Quaternion to matrix resets the translation in the matrix; fixed matrix to quaternion conversion
shader reloading fixed
light direction send to fragment shader
framebuffers have name
fixed float imprecisions when moving objects with a gizmo