All jobs widescan (retail).

Setting added to conf/map_darkstar.conf to enable/disable all jobs having widescan. Default is retail, alternate setting for playing like it's 2004!

The setting also attempts to set the radius tiers for bst and rng, data is based on what we had in traits.sql and wiki data.

Dummy trait removed - no longer needed. There is no trait data for widescan in client at all it was tacked onto resist slow until now.
Implement Regen Merit Bonus for White Mage

Each merit point in regen boosts the hp gain by 1
Implement Bar Spell Merits for White Mage

Each bar spell merit gives a +2 bonus to all bar spells
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Rewrote "Stamp Hunt" quest in Bastok. Was having issues.

Sometimes it worked fine, but sometimes a character would hit all 7 NPC's get all 7 messages saying the "received a stamp!" and then the quest wouldn't finish. Now it works every time.

Was faster to rewrite the scripts than figure out exactly what went wrong. If setMaskBit was good enough for lure of the wildcat (80 NPCs, 20 per town), it is good enough for stamp hunt (7 NPCs).

Used a new variable instead of recycling the old one to store the mask to avoid any conflicts with whatever might be in the old var on existing players.

Players who were mid quest only need to recheck the NPCs and they'll be fine. Old var can be nuked form table.
Merge pull request #116 from TeoTwawki/misc

Rewrote "Stamp Hunt" quest in Bastok. Was having issues.
Database added provenance area mobs and npcs
script added right pos on zone in
database added provenance music
SCRIPTS: Typo fix.
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #115 from starlightknight/barspell-merits

White Mage: Implement Bar Spell Merit Bonus
Merge pull request #114 from starlightknight/regen-merits

White Mage: Implement Regen Merit Bonus
Savagery merits were not being used in warcry script.

Also changed item ID check into a modifier. item_mods.sql data is from http://wiki.bluegartr.com/bg/Warcry
Fix the SQL for the Palborough Mines Elevator

Fixes long standing bug 952, which is a mission blocker:
http://bugs.dspt.info/show_bug.cgi?id=952

After much debugging, I was pretty sure it was trying to move the wrong NPC, but I didn't know how to fix that.

Apparently that was indeed the issue, and special thanks to forgottenandlost from the forums for responding to my debugging topic and showing me how to adjust the SQL.
Implement the WHM Boost Spells

These were easy and well documented on BGWiki

Formula: Boost Spell Potency = floor( (Enhancing Magic Skill - 300)÷10 ) + 5

Source:
http://wiki.bluegartr.com/bg/Category:Boost_Spell
http://wiki.bluegartr.com/bg/Boost-STR
http://wiki.bluegartr.com/bg/Boost-DEX
http://wiki.bluegartr.com/bg/Boost-VIT
http://wiki.bluegartr.com/bg/Boost-AGI
http://wiki.bluegartr.com/bg/Boost-INT
http://wiki.bluegartr.com/bg/Boost-MND
http://wiki.bluegartr.com/bg/Boost-CHR
Also add the RDM Gain Stat Spells

These are the same thing as the WHM Boost Spells, but the single target version for RDM
Scripts: Add Regen IV Script

Spell was already learnable and you could cast it, but it didn't do anything since it didn't have a script, so I added the script for it.
Scripts: Add scripts for Baramnesia & Baramnesra

These spells were already learnable but did not do anything since the did not have scripts, so I added scripts for them.

Modeled after our current bar-status spell scripts
SQL: Fix for default blob values.
CORE: Adjust the loading of bazaar messages to account for null entries.