switched joint_limits_min and _max to VectorXd
due to a difference between std::vector.resize() and VectorXd.resize(), i was trying to allocate an infinite length vector. :)
switched over pitch, parent, and dofnum
RBM double* to VectorXd
MatrixXd* and VectorXd* to std:vector<MatrixXd> and std:vector<VectorXd>
added EIGEN_MAKE_ALIGNED_OPERATOR_NEW
RigidBody* and RigidBodyFrame* to std::vector<RigidBody>, etc
comment out collisionDetect call.  fixes segfault for my simple test case
small mex cleanups
finally figured out a pretty good way to implement the 'warn once' feature that I've been longing for
collisionDetect should now do some things (most notably interaction between terrain contact points on the terrain), even without mex and/or bullet
warnOnce for velocity limits in urdf
switched joint_limits_min and _max to VectorXd
due to a difference between std::vector.resize() and VectorXd.resize(), i was trying to allocate an infinite length vector. :)
switched over pitch, parent, and dofnum
RBM double* to VectorXd
MatrixXd* and VectorXd* to std:vector<MatrixXd> and std:vector<VectorXd>
added EIGEN_MAKE_ALIGNED_OPERATOR_NEW
RigidBody* and RigidBodyFrame* to std::vector<RigidBody>, etc
comment out collisionDetect call.  fixes segfault for my simple test case