|SOURCE|
[Common::GameplayEvents]
* Added debug camera movement and look action IDs
[Common::GameplayGameState]
* Added a ZED::Utility::FreeCamera for debugging purposes
* GetDebugCamera allows the debug camera to be accessed from the
  GameplayInputListener
* Debug camera set to a perspective camera with a clip range of 1cm to 1Km, at
  170cm off the origin's ground
* Camera up and down action IDs added to the input binder
[Common::World]
* Render accepts a projection * view matrix
* A 100cm^2 yellow grid has been added
[Common::GameplayEvents]
* GameplayInputListener::HandleEvent will move the debug camera for the
  GameplayGameState up or down depending on the action ID received