debugged occlusion checker
debugged occlusion checker
debugged occlusion checker
rebasing and merging with master
debugged occlusion checker
debugged occlusion checker
Merge branch 'world' of https://github.com/Wieke/bee-formation into world
the world state is now initialised on init and holds the movements for the next state in stead of the current state
debugged occlusion checker
debugged occlusion checker
the world state is now initialised on init and holds the movements for the next state in stead of the current state
start working on collision handling
rebasing with master
debugged occlusion checker
debugged occlusion checker
the world state is now initialised on init and holds the movements for the next state in stead of the current state
debugged occlusion checker
the world state is now initialised on init and holds the movements for the next state in stead of the current state
start working on collision handling
fixed small sytnax mistake in world