First images to be committed for the minig game

These are mainly placeholders until someone more talented comes along.
Blocks fall the wrong way, but still looking good.
still buggy but closer.
Rocks now slide at the proper speed

I just need to fix refill speed
Delays are getting closer.
changed from ij to xy to make reading easier.
minor refactoring for clarity
refill working properly, refactoring

- removed unwanted tile spacing
- renamed GEM_SIZE to TILE_SIZE
- removed OTHER sprites (for now)
- refactored create() to use a move_gem() function
- removed an unneeded param on checkandkillmatchedgems
- lots of comments
- renamed durationMultiplier to distanceMultiplier
- refill board now works properly
refactoring, new stone type, faster delay

A lot of refactoring to compare it to the original version of the script to spot the bug with failed swaps.
sped up duration from 500 to 200 ms
changed board size for testing purposes
added test drop rates, although they aren't used currently
added common and uncommon test items
more renaming of GEM to Tile
moved moveTile() to below the main testing section (like the original)
added getRandRangeNum()
test travis with new before commands
Added Logging basics
adding openID dependency and some cleanup
testing travis postgres config
removing python lib from requirements

it won't work on travis-ci
switching to pg8000 for testing
new requirements and the first test
tweaking sample config to work for tutorial & test

Note that I merged in master after fixing a bug there... not needed, but it'll reduce conflicts later on.

Merge branch 'master' into feature/dbtesting
Conflicts:
	config.py.sample
Merge branch 'feature/dbtesting' into develop

This should be functional enough, but still requires more testing
fixing a bad merge comment in the travis config
cleaned up readme to reflect new start directions