Changes to the score mechanic..

ScoreBar now uses one variable toAdd instead of 2 stacks. This way the player has more influence in stopping a score drop.
Small writing changes to PowerBar.
Spawner now catches ArgumentException, source still unkown.
Implemented the adaptable score to BossStateMachine.
Created ShieldBall + small change..

ShieldBall creates a shield for the player in a future state.
Collision check from Wall has implemented ShieldBall.
Narrative uses less sinusoids.