Clean debug function.
Next position of sprite calculate just when move is effective.
Use SpritePuppetControls component of entity if is present else create, and little clean up.
Overide two other function of EntityManager, to manage enable and disable.
Add new test for check if moveEntity in present position.
Fix #26, undo mapped on r keymap. Yes my work is end goodbye, see you to v0.6

Box no destroy with blue maki just disable, in remove move box is enable and new nanim for reconstruction.
configuration des contrôles du jeu
Clean some debug message.
code clean