Initial refactor of pong assets into own classes
refactor game functions and assets into their own classes
fixed canvas not taking up full width and height of board div
added symlink for game code
adding support for client-side require library
move of modules, slight refactor of module code in prep for client use of pong_game
fixed require maybe
fixed require maybe
Changes to allow module loading on client and server
fixed sync functionality
Fixed additional error where if the property to sync didn’t exist on the target, syncing would happen on the global object
Fixed annoying bug where paddle was set to some random integer
Added object creator function, added some error handling
fixed small array issues; now having problem with getting a player index at start
added strict mode js; changed all single quotes to double
fixed object creation, ready to work on render
game now clears the screen on call to render
fixed mouse Y
resized canvas on game init
fixed paddle x