Add the bitmap rendering system, module and entity classes
Add the stage scene class
Add the base scene class
Set the memory leak detection
Fix the memory leak caused by D2D1TestScene
Format the sources
Add the empty scene
Add the top view controller class
Add the log output
Implement the draw priority
Rename the media files
Split the Scene class into with 2D rendering and 3D rendering
Format the sources
use only std::tr1::shared_ptr not boost::shared_ptr
Add the pre-compile header
For the cube entity to receive the shader path to use on the constructor
Add the checkerboard texture class
fix the compile error