Diffuse light (blanketed light) working.
Diffuse light turned off and converted to Point Light (WIP).
Only Light Vertex/Pixel shaders are biggest change.
DemoGame.h and .cpp additions.
Spotlight on object is working.
Ambient Light on object is working.
Bug: Spotlight "stamps" light on object, appears to rotate with object when object is rotating.
-Note: Can't show this on tiles (don't know how to rotate them)

Additional Features:
Left and Right mouse check added to rotate.
Commented code rotates object (not tiles though).
Update