A tentative high-level interface, usable via ooc-lua
velocity getter on body + CpPolyShape
Add collision bias, persistence, slop to the binding
userData + collision handler method
Make travis happy, maybe?
More collsion handling stuff
Fix all collisions callbacks, have types/groups/layers
Yay whitespace
High-level arbiter and stuff
Get the damn contact set thing working in highlevel Arbiter
Circle shape
Moar moments
body getter/setter for shape + whitespace
Woops
Added bool sensor
Add impulses
Add inert stuff
Merge branch '99x'