(Glide64) Fixes scissoring issues with Zelda games when using function
gDPFillRectangle
(RS HLE) Isolate plugin specific code - bsmiles32
(RSP HLE) Rename rsp to q_RspInfo
(RSP HLE) Isolate memory access code
(RSP HLE) bsmiles32 - Remove superfluous headers
(RSP HLE) bsmiles32 - Move clamp_s16 to arithmetics.h
(RSP HLE) Rename ucode*.c files
(RSP HLE) Rename rsp satus flags defines
(RSP HLE) bsmiles32 - Use bool where appropriate
(RSP HLE) Make unknown task dumping optional at compile times
(RSP HLE) Put hle_execute proto into a proper header file
(RSP HLE) bsmiles32 - Use real dmem address ucode1
(RSP HLE) bsmiles32 - Implement SEGMENT audio command
(RSP HLE) bsmiles32 - Rework CLEARBUFF/alist_clear
(RSP HLE) bsmiles32 - Rework RESAMPLE
(RSP HLE) bsmiles32 - ADPCM: prefer align function over manual solution.
(RSP HLE) bsmiles32 - Rework LOADBUFF/SAVEBUFF
(RSP HLE) bsmiles32 - DMEMMOVE process chunks of 16 bytes.
(RSP HLE) bsmiles32 - LOADADPCM count should be aligned to 8 bytes.
(RSP HLE) bsmiles32 - INTERLEAVE count should be aligned to 16 bytes.