Added a caped player model, which works like the

hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
Add Sam II

<PilzAdam> why dont you include sam II in there?
Add protection support to doors
Remove trailing whitespace from doors
Add animated front texture for active furnace
Merge remote-tracking branch 'minetest_game/master'

Conflicts:
	mods/default/models/character.png
	mods/default/textures/default_furnace_front_active.png