Fix two bugs in attack tooltips. Add an extra Math.round to ensure we don't get huge decimals, and use a building's default arrow count as a minimum in rate calculation.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14610 3db68df2-c116-0410-a063-a993310a9797


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14611 3db68df2-c116-0410-a063-a993310a9797
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI purposes but could benefit other things).
Streamline AIInterface events.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14612 3db68df2-c116-0410-a063-a993310a9797
Fix StoneCrossBox sizing.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14613 3db68df2-c116-0410-a063-a993310a9797
Fix asking for non-existing templates of killed units

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14614 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14615 3db68df2-c116-0410-a063-a993310a9797
fix typo.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14616 3db68df2-c116-0410-a063-a993310a9797
Updates LICENSE.txt for r14602, refs #2308.
Sets svn:ignore property on generated cpp from encryption tests.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14617 3db68df2-c116-0410-a063-a993310a9797
Improve the wording of attack tooltips.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14618 3db68df2-c116-0410-a063-a993310a9797
Of course the time I don't test before committing is the time I make a syntax error. I think the RNG hates me.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14619 3db68df2-c116-0410-a063-a993310a9797
WIP: Setting ground for a unified random map syntax. Might break some current random maps.
Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14620 3db68df2-c116-0410-a063-a993310a9797
WIP: Completing the unified random map syntax.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14621 3db68df2-c116-0410-a063-a993310a9797
Some naming stuff.

Reduced the size of a spec map.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14622 3db68df2-c116-0410-a063-a993310a9797
Applying the new improvements: Aegean Sea, Lake, Rivers

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14623 3db68df2-c116-0410-a063-a993310a9797
revert having giving the attack state to formation controllers as it caused too much trouble

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14624 3db68df2-c116-0410-a063-a993310a9797
Applying the new improvements: Alpine Lakes, Anatolian Plateau

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14625 3db68df2-c116-0410-a063-a993310a9797
Fix typo (Cepio -> Caepio), reported by qwertz.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14626 3db68df2-c116-0410-a063-a993310a9797
Merge 'remotes/trunk'
differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14627 3db68df2-c116-0410-a063-a993310a9797
Let formations attack other formations (still without keeping their formation position though)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@14628 3db68df2-c116-0410-a063-a993310a9797