Added WRITE_SETTINGS permissions on Android to be able to adjust the SCREEN_OFF_TIMEOUT value.
Set up LoomMobile for Java
Integration of DolbyAudio library for Android
Initial setup of Dolby Audio Example…. just a loom new skeleton for now
Missed file for Dolby Audio integration commit… doh!
Fix build errors on OSX 10.9

OSX defines GLhandleARB as void* not unsigned int.
A better fix might be to upgrade all the gl headers to the latest
versions.
Dolby Audio code bindings all set up and ready to test in the Example
Dolby Audio Example completed to the point of needing to test on device that actually supports it
Merge branch 'master' of github.com:LoomSDK/LoomSDK into LFL-LOOM-DolbyAudio-1804
Merge branch 'master' of github.com:LoomSDK/LoomSDK into LFL-LOOM-DolbyAudio-1804
Fixed bug with using freed string memory for the Dolby Audio Profile name.  Added audio file to the Dolby Audio Example.  Dolby Audio tested on supported device and it works GOLDEN!
Disabled touch processing on simple button labels in the DolbyAudioExample properly this time...
Merge branch 'master' of github.com:LoomSDK/LoomSDK into LFL-LOOM-DolbyAudio-1804
Added what seems to be a more universally accepted MP4 formatted video.  Implemented stripping of video filename path and extension in playFullscreen() for Android so that Android videos can provide the same filename as iOS ones.  Added ffmpeg suggested compression settings to the video example and loom SDK help documentation.
Merge pull request #43 from LoomSDK/LFL-videoexampletweaks

Added what seems to be a more universally accepted MP4 formatted video. ...
Merge branch 'master' of github.com:LoomSDK/LoomSDK into LFL-LOOM-DolbyAudio-1804
Jumbo jemalloc and leak cleanup commit.

Now leaking much less memory when working with images. Fixed a crash in BFTE. Optimized some tween math.
Bringing in jemalloc 3.3.1 and using it from lua vm.
Now building on iOS and Android. Runs on iOS. utString uses jemalloc now.
Converted malloc/free to lmAlloc/lmFree.
Add lmCalloc.
Fix some allocation mismatches in asset system.
Turn off std::string in utString for now.
Allow utStack to be emptied cheaply.
Pool tweens used in Scroller (and some related cleanup).
Cleaned up!
Trimming jemalloc and including "generated" files.
Tackle some win32 compile issues.
WIP improvements to allocation + bytecode memory freeing.
Turn jemalloc back on. Fix leak in Type.ls. Add subtract to Point.

Conflicts:
	loom/engine/bindings/loom/lmApplicationTasks.cpp
Purge textures after they are loaded; don't force-reload purged textures.
Don't reload and leak the whole user defaults docs on every read of a field.
LOOM-1806: rebased, compiler and vm restart working, needs further testing on larger apps