minor changes to pickups
New updated Effects
Merge branch 'UpdatedEffects'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Material/EpicSonicScreamRing.obj.meta
Added Trodon EMP Pulse Effect
Merge branch 'Michael'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Material/EpicSonicScreamRing.obj.meta
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Prefab/EpicSonicScream.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/FlameThrower/Prefab/fireBreath.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/MadDash/Prefab/MadDash.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/TeleportSlam/Prefab/TeleSlam.prefab
Connect Troodon VFX to melee script
Respawn_VFX is loaded if it exists.
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino
Brought in the latest turret model and adjusted its range of detection.
Updated Effects Attached to Prefab Dino's
Merge branch 'UpdatedEffects'
changes to materials for pickups so they stay lit. fixed bomb issue with pickups, drop items now work 100%
Merge branch 'PickUps'

Conflicts:
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Material/StartCore.mat
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/EpicSonicScream/Prefab/EpicSonicScream.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/FlameThrower/Prefab/fireBreath.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/MadDash/Prefab/MadDash.prefab
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/TeleportSlam/Materials/saliva2.mat
	UnityProject-CyberDino/Assets/Resources/VFX/LucasWeapons/TeleportSlam/Prefab/TeleSlam.prefab
Updated all scripts to accept particle systems to fields
Merge branch 'VFX_Attacks'
Added VFX for Dinos
Merge branch 'Michael'
Modified all prefabs to connect VFX to attack scripts
Merge branch 'master' of https://github.com/Okomikeruko/UVU_CyberDino into Robert_new_hud