adding the visibility network datums
modifying visibility interface of ai to use generic visibility_interface
adding the spirit entity code, fixing the cameraNet so that it compiles properly
adding modifications to cult mode, working spirits, and mask transformation procs
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
fixing the traitor panel 'make cultist' function
fixing the gib code bug
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Saycode rewrite initial commit.

Create structure for modular saycode

Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()

Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()

Humans done.

Todo:  AI, Robot, simple_animal, and ghosts.
Removal of bees
Fix
Give bees a chance.
Adds 9 new Chameleon items.
Chameleon Glasses, Exosuit, Gloves, Shoes, Hat, Gun, Mask, Backpack, and Gun.

The Gun does 1 damage and can disguise as any gun. As long as you don't fire it people won't notice that it shoots 1 damage rubber bullets.

These new items come in the Chameleon Kit, which replaces and contains the Chameleon Jumpsuit
fixes issues pointed out in PR
fixes more issues
Merge pull request #4620 from RKF45/ripbees

Removal of bees
Virology - NanoUI, gameplay tweaks, bugfixes
stop being a chemical container plzty