Closes #87
fix Backup Settings so it works when using custom bash.ini

Used to fail to take into account the sInstallersData settings, which would
cause Installers.dat and Converters.dat to not be included in some cases.

Closes #98
Fix Load->All, Load->None, and Load->Bethesda ESMs:

Load->All was activating plugins, but the UI wasn't updating
Load->None was attempting to deactivate plugins not allowed by libloadorder
Load->Bethesda ESMs:
* Was only including the main ESMs, not DLC
* bethDataFiles did not have Dragonborn.esm in the list
* Had issues (case sensitivity?) activating plugins

Closes #91
Branching off rel-304.4 - AppVersion = u"305"
Deleted unused class Progress2
MultiTweakItem(object) -  CBash_MultiTweakItem(MultiTweakItem)
MI POC

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 MI POC

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 [NOOP]Comments & Questions -merge to MI POC commit after questions answered

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DoublePatcher (inherits from ListPatcher)
[CBash_MultiTweakItem]Chopped off default scanOrder and editOrder

Regex (notepad++):
(\(CBash_MultiTweakItem\):[\r\n][\s]*\"\"\"[^\"]*\"\"\")[\r\n][\s]*scanOrder = 32[\r\n][\s]*editOrder = 32
MultiTweakItems commit 1 of 69

MultiTweakItems commit 1 of 69 - Base classes

AssortedTweak_ArmorShows, ClothingShow (+ a u"" fix):

Notice those should be retroffited for MI - still they are used differently
in AssortedTweaker initialization

Actual MI - commit 3 of 69 - 38 lines chopped off in 4 patchers (many more)

4 of 69
AssortedTweak_NoLightFlicker - try block NEEDED ?
CBash_AssortedTweak_PotionWeight and co: self.SEFF = MGEFCode('SEFF') ?

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 CBash_AssortedTweak_PotionWeight: self.SEFF = MGEFCode('SEFF') ???

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 CBash_AssortedTweak_IngredientWeight: see previous

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 Weights - but see next

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 In the last three commits the CBash_XXX _init_ had doubles instead of ints:

 Ported the doubles to the common __init__ - not sure if needed (?)
More tweaks

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 ScriptEffectSilencer

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 HarvestChance

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 AssortedTweak_WindSpeed

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 More tweaks + a bugfix (Wind)

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 LightFadeValueFix

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 TextlessLSCRs
Even more tweaks - questions

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 Even more tweaks - questions

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 ClothesTweak -- TODO why if record.flags.notPlayable: return False ?

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 NamesTweak_BodyTags - added u'strings' as per the CBash __init__

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 CBash_NamesTweak_Body (just deleted the _init_ which is taken care by base)

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 PARTLY Revert "ClothesTweak..." - TODO: why ?

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 Fixes issue#2 by lojack!

 This partially reverts commit 4f6b8afad04f8f83d1bc56b22d1118c3866c1419.
Even more tweaks

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 NamesTweak_Potions - notice I move the regex in the base class - generalize

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 NamesTweak_Scrolls + another re factored out in class scope:

 I add self.__class__ to be more efficient than self. - IIUC

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 NamesTweak_Spells (format->format_ to avoid "Assignment to reserved built-in symbol")

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 Oops - watch out for this - I do it once in a while (think got them all so far)
More tweaks and some IDE warnings

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 NamesTweak_Weapons (+Assignment to reserved built-in symbol warnings)

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 TextReplacer

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 Assignment to reserved built-in symbol warnings

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 And an indentation warning
AMultiTweaker
AssortedTweak_DarnBooks fixes (vars were unused and the orders do not belong here)

See:
http://forums.bethsoft.com/topic/1471586-relz-wrye-bash-thread-33/page-7#entry23247459
et ex
AssortedTweak_DarnBooks
NPC/Creature patchers

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 BasalNPC/CreatureTweaker + MAONPCSkeletonPatcher - MI'd

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 VanillaNPCSkeletonPatcher - notice now inherits from BasalNPCTweaker

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 VORB_NPCSkeletonPatcher

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 Rest of NPC/Creature patchers