Added support for parents to gameobject (not tested yet)
Commented filereader a bit
Added test map file from tiled examples
Added some map enums
Added initial some basic map parsing
Added some skeleton files
Added tile skeleton
Added tileset implementation and testing in TestScene
Fixed loading tileset (mostly)
Fixed a bug in binary data
Merge remote-tracking branch 'origin/develop' into feature/TiledMapLoader

Conflicts:
	include/UtH/Engine/GameObject.hpp
	vs2010/Engine/Engine.vcxproj.filters
	vs2010/TestProject/include/TestScene.hpp
	vs2010/TestProject/source/TestScene.cpp
Merge branch 'develop' into feature/TiledMapLoader

Conflicts:
	include/UtH/Platform/Common/FileReader.h
Fixed merge
Android filereader corresponds with common one now.
Added new features to android makefile
Merge branch 'feature/TiledMapLoader' of https://github.com/Team-Innis/UtH-Engine into feature/TiledMapLoader

Conflicts:
	vs2010/TestProject/source/TestScene.cpp
Fixed loading 24-bit TGA
Added remaining tileset functions
Spritebatch can now get custom texture coords
Implemented TileLayer and tile loading/parsing