wrapped print_shaders of pipeline
improved shadow settings in shadow example
one may connect to Node's WorldTransform now
added shadow mode to geometry nodes
Merge branch 'develop' of github.com:vrsys/avango into develop
Merge branch 'feature/shadow_quality' into develop
deactivated distribution of WorldTransform
Merge branch 'develop' of github.com:vrsys/avango into develop
Renamed header to TriMeshNode.hpp
Renamed to TriMeshNode.cpp
Renamed to TriMeshNode.
Renamed to TriMeshNode.cpp
Rename GeometryNode to TriMeshNode.
Add an alias for TriMeshNode.
Rename include guards.
Add Video3D wrapper.
Add load method to Loader.
Rename method to load.
Cleanup load method.
Rename python method to load.