Created basic pong setup. Player controls, enemy chases and ball moves. Assumes some fixes to core
Updated to Psykick2D v0.5.0
Basic bouncing physics working
Merge branch 'master' into pong-example
Added physics back
Changed references to local source instead of internal module
The enemy only chases the ball when it needs to
Ball now bounces based on where it hits the paddle. Ball also speeds up with every hit.
Added scoring system and improved bounce angle
Created central point for all constants
Added documentation
Removed redundant ball movement system
Added additional comments and fixed reference in EnemyAI
Fixed issue which caused CollisionGrid to crash if something was added outside of it's boundaries
Moved pong out of /node folder
Removed outdated platformer example
Reworked pong example to use existing engine code
Setup basic platformer project and added first draft of player standing sprite
Changed "w" to "width" and "h" to "height"
Fixed width/height references and fixed movement issues in CollisionGrid