Added Simple Weapons
Added attack bonus to Weapon class
Merge pull request #4 from EWUTinfoilHats/Framework

Created code Skeleton
Added Weapon#GetDamageRoll and Weapon#GetCriticalDamageRoll
Also added Attribute class that contains a static method GetAbilityMod
Made Armor concrete and added implementation details.
Updated UML
Added extra integrety checks to Weapon's Setters.
Removed unneeded variable from Weapon#SetThreatRange
Merge pull request #5 from EWUTinfoilHats/Weapon

Weapon
Merge branch 'master' into Armor

Conflicts:
	CSCD454-FinalProject/Attributes.cs
	CSCD454-FinalProject/Weapon.cs
Merge branch 'Armor'
Added Weapon Enchantments
Masterwork, Basic enchantments, elemental enchantments, elemental burst
Added Shield class and updated Wieldable interface
Updated the Wieldable interface to have all the relevent properties and
operations of both Weapon and Shield to ease use
Added implementations of missing methods to Weapon and Shield
Updated UML
Added HP and Mana altering Functions to Entity
Added Consumables
Added ToString to all dice classes
Added Description to Item Class
Added toString methods for getting Damage Dice and Threat ranges to Weapon
Updated UML
csproj
Made Name virtual and added overrides to enchantments
Merge pull request #7 from EWUTinfoilHats/WeaponEnchantment

Added Weapon Enchantments
Merge branch 'master' into Shield

Conflicts:
	FinalProjectUML/FinalProjectUML.classdiagram.layout
Merge branch 'Shield'
Merge branch 'master' into Consumable

Conflicts:
	CSCD454-FinalProject/Weapon.cs
	FinalProjectUML/FinalProjectUML.classdiagram
	FinalProjectUML/FinalProjectUML.classdiagram.layout
	FinalProjectUML/ModelDefinition/FinalProjectUML.uml
Merge branch 'Consumable'
Armor Enchantment
Added Simple enchantments (+1-5) and masterwork
Finished adding Weapons