Terrain Overhaul 2

Change log:
Heightmaps around the mountains have been greatly adjusted.
They should now more accurately represent a mountains scaling. Max
height was taken into account throughout the process. Width distances
can't be made much greater.
The Map for the level 1 area is being adjusted to more accurately
transition from a beach into a rocky height. the boardwalk will need to
be re positioned, as well as the lighthouse.
The first primer of paint has been laid out. The world is massive and
this will need to be re updated many times before the end, as it's hard
to cover every nook and cranny. 3 of 5 intended layers were used.
Noise didn't make it into this build. Terrain Variance has proved to be
much more complex then anticipated to add to the material.
Placeholder Normal maps were used from the default engine, and will also
need to be redone. as these things finish, overall look and quality
should greatly increase.
Distance scaling to create a seamless gradient look from far away should
also be added before the end.
Merge branch 'terrain' into DesignTeam