Added ammo items
Added Ammo Box items
Added Ammo Box items to the global item list
Added ethereals and staves to the global drop table
Added new items: Dagger, Long Sword, Fury Manifest
Bows now charge tension when held; added Longbow, Crossbow
Added first iteration of Gears level generator
Added background layers and second iteration of Gears generation
Added first iteration of citadel generation
Fixed Halls of Misery bug resulting from deprecated use of Door geometry type
Microcosm testing
Added background layers to Lethe
Added Four Towers generation
Added Cursed Gallery
Floors now handle their own particle emitters
Converted to a scene stack
Added first version of block transition screen
Improved graphics of the transition screen
Start of reorganizing of scene data
Scheduler update