Removed BGBufferArray from code, now solid color and FPS is much better. Started using NES colors
Started adding simple professor
Collision progress
Pretty satisfied with this so far
Collision detection seems to be working, need to generalize it
Made generalized collide method for moving objects + static
Added platform linked list, optimization for platform collision checks
Added gravity, checks for whether on platform.
Basic gameplay almost working, platforms offscreen are removed
Working on enemy, got shot collision
Added sprite for player, looking good
Added enemy list, multiple enemies now work
Big changes: Time is no longer discrete, using delta and requestAnimationFrame. Jumping needs to be tweaked. Things look smoother
Fixed hurt timer
I just wasted so much time on getting yvel to be in px/ms
Added probability function
Better platforms, head animation
Added zombie sprite and head down
Added spikes
Added centaur code