Implement Zdei Family

Zdei Patch Rev 1.0.17

Added
-	Reactor Cool

	o	Undispellable Ice spikes and Defense Boost
	
	o	Used in Any Form
	
-	Static Filament

	o	Usable only in Bar Form (AnimationSub() == 2)

	o	Blinkable 1-2 Hit Cone  Stun

-	Decayed Filament

	o	Usable only in Bar Form (AnimationSub() == 2)

	o	Blinkable 1-2 hit AoE Poison

-	Reactor Overload

	o	Usable only in Ring Form (AnimationSub() == 3)

	o	Blinkable 1-3 hit AoE Silence. 

-	Reactor Overheat

	o	Usable only in Ring Form (AnimationSub() == 3)

	o	Blinkable 1-3 hit AoE Plague.

-	Zdei Logic

	o	Added Eo’Zdei

			Animation change every 15-45 seconds

			Does not change form to previous form

			Has 4 forms
			
			•	0, Pot Form, Big Eye Facing Target

			•	1, Pot Form, Small Eye Facing Target

			•	2, Bar Form

			•	3, Ring Form
			
	o	Added Aw’Zdei

			Animation change every 15-45 seconds

			Does not change form to previous form

			Has 4 forms
			
			•	0, Pot Form, Big Eye Facing Target

			•	1, Pot Form, Small Eye Facing Target

			•	2, Bar Form

			•	3, Ring Form
			
Modified

	-	Optic Induration

		o	Set to only use in Pot Form, per BGWiki

	-	Updated mob_skills.sql to enable Reactor Cool

References

http://www.bg-wiki.com/bg/Category:Zdei

http://wiki.ffxiclopedia.org/wiki/Category%3AZdei

Server Boot Test Script, + zone and engaging mob. 

http://pastebin.com/ux1vv9bb