Update the book-recognition section to work in more cirucmstances
Dynamically assign permanent status labels in the character editor.  This is part of issue #23
A catalog of the Book 3 Huge Graphic files.  This relates to issue #22 but probably doesn't quite close it.
Favor the first entity found in entites.csv when there is an ID collision, like the Eschalon engine does.  This addresses one issue in issue #22
Updates to the smartdraw definitions for Book 3.  This should take care of most of issue #22
Abstract the map book detection into its own function, which also allows us to get the mapname without loading the whole map, or even allocating Tile objects.
First draft of a saveslot class to hold some higher-level information about save files
First visible bit of intelligent loading, for the character editor.  Note that this actually currently does NOT load any characters - the GUI will exit as soon as OK or Cancel is hit.  This is for issue #16
Ignore vim swap files
Okay, the new character-loading dialog looks to be mostly functional
First draft of enhanced opening dialog for maps
Various tweaks, mostly to the map load dialog.  Works pretty well, though there's still no 'New' options
Opening maps and creating new maps now seem to work fine with the new dialog.  This is related to issue #16
Support for loading global map files from the Book 3 mod file.  Ref issue #16
Add support for loading Book 1 Global Map files straight from the datadir.  More support for issue #16
Remove the warnings about editing global map files.  This partially addresses issue #26
Report on our savegame/global status more noticeably
Oops, the New Map buttons on the initial load dialog stopped working a little while ago.  This fixes them.
Get rid of an ugly scrollbar on the arbitrary-location loading tab
Move over the same page-registering functions we used in the map loading screen to the character loading screen.  Really both of those dialogs should inherit from a base dialog for this stuff, but it may not be worth it at this point.