First draft of vehicle damage system. (#1122)
Start work on cook-off effect.
Merge remote-tracking branch 'origin/master' into vehicle-damage
More work on cook-off effect
Improve cook off effect, overhaul flames
Start work on flying turrets.
Change particle effect globality
Comment out flying turrets for now
ToDos!
Make cars with damaged engines smoke
Merge branch 'master' into vehicle-damage
First draft of damage increase

This is in AGM_Medical since, due to the nature of HandleDamage EHs,
we cannot stack them. This means that we would require the cooperation
of whatever medical system is used anyways, so we might as well put it
in there directly.
Add light to cook-off effect.
Make synch. vehicles act as MEDEVAC zones

(untested)
(#1653)
*Patrick Stewart Face* Optimization.
Fix #1732.
Set/Get forceWalk (based on setCaptivity)

Allows multiple sources of forceWalk
Formatting
replaced some name and other fixes
Merge branch 'master' of https://github.com/KoffeinFlummi/AGM into fix-name