store position/rotation information in binding class, fix bug on setWalkDirection, add kinematic character controller performance test
initial support for 6DOF constraint, add RigidBody.setActivationState() support
intial support for basic collision objects
cleanup, revert demo scene ground from collision object to rigid body
fix deprecated calls to three.js
fix more deprecated three.js calls
begin to add rigidbody collision events
more work on rigidbody collision events
fix bugs with destroying objects, add grunt-s3
Large refactor to reduce GC
fix bug causing affecting first object
add support to get linear/angular velocity
improvements to rigidbody_getvelocity example
clean up some worker code
update plato report, fix apply (force, torque, impulse) examples
separate worker into smaller files
Merge branch 'master' into gh-pages