first commit of branch

this branch is going to change how drawing and face rotate work.
that's why I made another branch
rotation history working

its storing in the vector the info for rotation, and doing that history
on every frame, in a way that it seems as progressive movements.
optimization in the data stored and rotation animation are next.
improved memory leaking

Now every time it undrwas and draws, to move or rotate, # of objects
created (and not being destroyed) are stable.. not incrementing like
crazy.
still need to properly destroy elements, going inside the groups and
deleting each object ;)
slicer&cutter to move with puzzle

starting tom position slicer and its cutter, centered with the puzzle.
This way I hope to have the  6 reference planes to decide which 9 cubies
rotate on each move
getting cutter& slicer in position

not there jet.
some trouble with the rotating the 3Dobject in the display position.
moved "real object" to display spot

but its not cutting!!!!
back to cutting(drawing temp)

still not cutting with object and slicer on displayX,Y
3d vector array

started implementing 3d vector aproach to know each cubie and rotate its
6 possible movements, and rearrange number on 3d array
cubie id based rotation function

function looks for 9 cubies to rotate, depending on a selected cubie id,
desired axis of rotation, direction and deg(for now)
animating rotations

first try on rotation animation..still needs work.
each cubie needs its own deg variable
more work on rotations

working on rotating each cubie
stable version

about to branch this branch
??

ad
rotation and slowing fix

improved rotation routine and it helped the slow down that was happening
fixed merge confilcts

after fixing slow down conflicts
more merge conflicts

ads
Merge branch 'storeTransformations' of https://github.com/nelsonbss/rubiks into storeTransformations

Conflicts:
	src/cubie.cpp
	src/testApp.cpp
stable version

finally merged correctly. slowing down problems are gone, memory leaks
are contained
rotating on 3 axis

rotation history working on three axis
still need to do number rearanging
rearanging numbers X plane

algorithm to rearange ids of cubies after a selected move is working on
X plane...