start of shadow mapping, base project
continue to implement the base of the project
proj ready for working
scene ready for the shadow map
base install for system and component
suppress code cause merge ...
test after merge, functionel
shadow renderer component
close #79
close #78, shadow system finish maybe some review to do after
close #87, the component shadowRenderer is ready, just need to change the design of designer for facility the integration
correction in the shadow archi, matrix of light set by user
began the integration into the demo, test to render a good shadow texture
version with a weird bug : the texture fbo doesn't put anthing to the screen
on this version render color work but depth render does not
Shadow almost finish
merge do, have to repare the shadow mapping
trying to fix the use properly of vertexManager
finish to repare the base of durty rendering
ShadowMappingSystem and component put into the renderMesh