unite two players' svg canvases
basic attack animation
display HP change after attack animation
don't enlarge the fam when it's just an auto attack
don't display attack anim for non-attack skills
show protect/counter skill proc, some refactoring
Display the attack only once for AoE
Add explosion effect
Shorten svg elements id's
display dead fam after the attack animation
update HP after each minor event, not after each major event
display spell circle when procs and for wis auto
use spark as proc effect for non magic skill
Merge branch 'attack_animation'