Beta v3.2

Removed team specific Starting Location restrictions from all maps via
Game Rules.
- Changed to make Eclipse, Biodome, and Docking more random and less
weighted in Gold Team's favor.
- All TechPoints (excluding ones specifically prevented in maps, I.e.
Crossroads) are now equally weighted
Fixed Voting! Kick player, Change map, Round Reset, and Randomize RR
voting working again
Fixed Railgun script error when killing an Exo with a Railgun
Fixed MAC collision bug. Players can now pass through MACs
Fixed Game conede message incorrect
Fixed Location name displayed twice on Gold Team 1P UI
Fixed Armor 2 upgrade cost was incorrectly 40, now 30 Tres
Fixed Rifle-Bash doing too much damage to structures
Fixed Kill-score color incorrect
Fixed script error from MapEntityLoader on map-change
Fixed players not getting notification they're being Beaconed
Fixed Distress Beacon sound plays "everywhere" for both teams
Fixed Exo UI not displaying team messages (XYZ Under Attack, Distress
Beacon, etc)
Fixed Ready Room players not keeping their skin colorization on game end
Removed Power Node invulnerability. They can now be destroyed (again).
Changed this since voting works, hopefully griefers won't ruin things.
*fingers crossed*
Increased Medpack pickup delay to 0.65 seconds (was 0.53)
Increased distance Unit status / name plates are drawn to 30 (was 20)
Added Team Supply visual warning for commanders (Supply resource
pulsates when 10 or less supply remains)
Added new Damage Type: Melee. This type of damage is effective against
everything except structures or units that take extra damage from damage
type that are more effective against structures. All 'Melee' type of
damage is reduced by 60% against structures.
Rifle-Bash now does Melee damage. This makes it significantly less
effective against structures.
Decreased Welder damage to 40 (was 45)
Tweaked Rifle-Bash, Ax, and Welder to be increasingly effective against
structures: RifleBash -> Ax -> Welder (worst to best)
Changed Nanoshield to extinguish flames
Increased Nanoshield damage reduction to 35% (was 30%)
Reverted v3.1 Exo armor changes. Exo now has 350 base AR (L1 500, L2
650, L3 800)
Inceased Exo Pres cost to 50 (was 45)
Exos only take 10% damage from any Fire damage
Changed Jetpack flight characteristics to give more forward thrust and
less anti-grav feel (now very close to NS2 values, but horizontal
changes are slightly faster)
Increased Flamethrower base damage to 20 (was 18)
Increased Burn damage per second to 12 (was 2)
Increased Shotgun damage, per pellet, to 12 (was 11)
Changed Cluster Grenades to do Structural damage type (double against
structures, normal otherwise). Damage type was Flame
Changed Cluster Grenades to a single-item purchase
Increased Cluster Grenade initial explosive damage to 75 (was 65)
Increased Cluster Grenade fragment explosive range to 6 (was 5)
Increased Sentry armor to 100. Now 550HP / 100AR (was 550HP / 80AR)
Increased Grenade Launcher grenade's blast radius to 4.5 (was 4)