define craft deployment order in ruleset

lots of numbers.
don't center camera on bullet hits
Add automake configuration option 'subdir-objects'

automake 1.14.1 complains:

automake: object file(s) will be placed in the top-level directory.  However,
automake: this behaviour will change in future Automake versions: they will
automake: unconditionally cause object files to be placed in the same subdirectory
automake: of the corresponding sources.
automake: You are advised to start using 'subdir-objects' option throughout your
automake: project, to avoid future incompatibilities.
Makefile.am:128: warning: source file 'src/Basescape/BasescapeState.cpp' is in a subdirectory,
Makefile.am:128: but option 'subdir-objects' is disabled
(last two lines are repeated for every source file in subdirectories).

This commit adds the recommended option, and silences the warnings.
Add+install weapons data

Currently game fails to run due to missing "Resources/Weapons/Terror.png". Add it to Makefile.
Add+install weapons data 

Game currently fails to run due to missing "Resources/Weapons/Terror.png". Add it to Makefile so that it will be installed by make install.
Merge pull request #790 from WorMzy/patch-2

Add+install weapons data
Merge pull request #789 from WorMzy/patch-1

Add automake configuration option 'subdir-objects'
Replace static data lists with globbing
Revert "Add+install weapons data"

This reverts commit 9759b6903ab3846470c35d3a4f471266593965ab.
Merge https://github.com/SupSuper/OpenXcom
Replace static data lists with globbing
Merge branch 'globbing-v2' of https://github.com/WorMzy/OpenXcom into globbing-v2
Merge pull request #791 from WorMzy/globbing-v2

Globbing v2
Don't warp crafts when they travel over the poles
don't center camera on dying units unless notifications are on

and even then only do it for friendlies
soldier spin clockwise when they die.

do the gollop dance!
vanillafy the camera movements in the battlescape

move the camera by screens at a time, don't center on the shooter
fix reserve for kneels
Workaround for buggy mouse movement in fullscreen in SDL with absolute positioning pointing devices (touchscreen, stylus). Creates an invisible hardware cursor. Borrowed from grafx2 (https://code.google.com/p/grafx2/source/detail?r=1553).
fix base inventory vis-a-vis deployments