MADS: Fix drawing of background objects
MADS: Changed several values to constants in action setup
MADS: Fix for getting bones in scene 752
MADS: Fix removing items from inventory when they should be
MADS: Free the audio player when the game ends
MADS: Remove redundant Palette::close method
FULLPIPE: More work on MctlLadder::doWalkTo()
FULLPIPE: Finish MctlLadder::doWalkTo() implementation
MADS: Fix memory corruption when dealing with monster in scene 703
MADS: Finally re-enable Rex waking up in the first game scene
SCUMM: Fix typo in AD code.
SCUMM: Simplify voice channel allocation in AD code.
SCUMM: Only forward declare Serializer in music.h.
SCUMM: Slightly refactor music playback in AD player.
SCUMM: Implement simple seeking in AD player.
SCUMM: Save/load music/sfx data in AD player.

This makes sure that the currently playing music and sfx are resumed when
loading a save game.
IPHONE: Add supported orientations to Info.plist.
IPHONE: Remove superflous semicolon.
NEWS: Fix formatting.
NEWS: Mention Loom+Indy3 AdLib improvements.