Fix Phaser.Line.intersectsPoints for floating point inaccuracy. Round the result to 3 decimals, should be enough precision and solves the problems.
See: http://www.html5gamedevs.com/topic/6840-phaserlineintersects-does-not-work-for-floats/
Merge pull request #865 from woutercommandeur/dev

Fix Phaser.Line.intersectsPoints for floating point inaccuracy.