Add scene1 obstacle map file
Minor Update
Improve FlockSim to take **kwargs

By using **kwargs, the constructor can now take in a variable number of
arguments. This allows future changes to the class without being too
worried about breaking older code.
Saving @chutsu's changes
Merged @chutsu's changes
Fundamentally changed the obstacle potential function to increase more rapidly and be more responsive to movement
Minor update
Improve constructor args in PolyFileConfiguration

Modified class PolyFileConfiguration so that it takes in a kwargs, have
also made changes in test_sim.py and FlockSim.init_prm() to avoid
breaking code.
Should have used Flake :/
Make mapparser parse obstacle file

Have made mparser parse .obstacles as a dynamic obstacle objects. Nearly
there!
Add ability to add different kind of obstacles

Have made it so that dynamic obstacles can be added. But the dynamic
obstacles are at current still static. Need to implement code to make
them move.
Add dynamic obstacles capability
Merged @chutsu's awesome code
Merging #1. Awesome job @chutsu!
I think I have found the STPUID FREAKING BUG TAHPLJKL TPAOIHF
Minor Update
Attempt to make static obstacles ridgid
Dynamic obstacles rebound properly from static ones
Changd variables
Merged @chutsu's #2