Now builds some cheap counters asWellAs expensive

Half the units are cheap and half are expensive
Merge branch 'develop' into build-some-cheap-counters
Some memory leak fixes
Merge branch 'develop' into build-some-cheap-counters
Fixed bug where counters aren't stored

This cause the acg to not work at all
The maps in DataModule now has strings instead of char*
Merge branch 'develop' into build-some-cheap-counters

Conflicts:
	Odin/Source/DataModule.h
Fix for timePeriod
The cheap counter is now added as other counters
Rather changing counters than changing Aftons code. Also changed some someUnits values.
Pylons will not be built if there are no place

also production deadlock checks will be done less often the longer the
game goes
Fixed bug that crashed game when losing some times
Fixed a bug in prod deadlock
Changed the defend behavior

Odin now defends its regions that is under attack
Merge branch 'develop' into pylon_fix
Fixed the HighTemplarManager to follow the army more
Added reavers, carriers and HT to the simulator as dragoons
Fixed the HighTemplarManager to follow the army more
Items from goals are now moved to buildQueue

This is done whenever the item is teched for.
Only move 1 from goal to queue, and only unit

No probes are moved now
Merge branch 'develop' into bos-hack