Mostly cleanup of unused code.
Fixed linespacing to use the font metrics.
Removed unused usings.
Simpler conversion to alpha premultiplied greyscale.
Disabled border padding which is causign artifacts.
Use the font height for unrendered characters.
Merge branch 'develop' into fontsize
Added sharpAlpha flag to GraphicsUtil.CompressTexture().
Make sure no gamma ramp is applied.
DXT Quality.Normal seems to produce less artifacts in monochrome textures and only takes slightly more time.
Added support for optional kerning.
Fixed calculation of character Y offset.
Merge pull request #2897 from SickheadGames/fontsize

FontDescriptionProcessor Fixes