Adding cut, copy and paste buttons in the rooms editor.
Linking cut, copy and paste buttons.
Display the copied selection.
Starting to implement the paste function.
Implement cut.
Optimize the image's creation for the selected region.
Copying and pasting tiles.
Adding new instance's properties when pasting.
Taking into account the sprite's origin.
Apply color blending.
Taking into account the layer when selecting tiles.
If we use the selection tool, deselect selected instances or tiles.
If we activate the selection tool, deactivate the pasting mode.
New button : select an object.
Link the select object button with the selection region button.
Clean-up.
clean-up.
Clean-up.
Use settings when making the buffer image.
When doing a paste, take into account the 'Delete underlying' option.