Networking done!

Removed Quary stuff
Started on implementation of ServerListPacket
Implemented the Ping packet
Changed thje Byte Storage format a bit
Network barebone is working :smile:
PacketBuffering
PacketInterceprtion Progress

Barebone PacketInterceptíon
PacketInterception #1

And more packetbuffering
ServerListing

Finally got server listing to work!
Handshake, listpacket, pingpacket all works fine now!
PacketInterception #2 (Pre-Login)

Started to implement login state.
Worlding

Preparing for world implementaion
Players
ServerStruc

Changed a little bit
Login

Login interceptor and packet, disconnecting when logging in too.
Networking #4

Cleans up if lost connection
Blocks.

Massive amount of blocks.
Pause time.....
Network Termination

Terminates a connection if its closed on remote side.
Prevents stacking...
Networkmanagment improvment

Fixed small stuff
Small stuff
Ticking

+ Tick engine
Reformed networking too to only use one thread for all clients
Networking #5, MainGame #0

Fixed somestuff and moved ByteData to new packet
IO #0

New simplefilereader
Unfinished NBT

80% NBT progress
NBT #0.1

+ NBT Compound not done