fresh start
working on renderbatch interface
added cubemesh
cleaned up organization kinda
refactored renderer to use command visitor
got cube rendering again (although glitchy)
cube now renders without bugs
scene management stuff
added cameras to scenegraph
added fixedstepupdate
cube now spins...
fixed winding for cube
patched rendering for emscripten compatibility
added overlay capabilities
fixed minor typo
looks cooler with color I guess
added concept of material
working on materials
added normal colored material
ported over implicit surfaces