Player Prefab
- Player is now a prefab so it can be modified and reused between levels.
- Misc. cleanup in world manager stuff.
Fixing player script
Merge branch 'zacDev'
Merge 'master' onto world_flipping
Player Flipping with World Flipping
- Player model is now flipped when worlds are flipped.
Merge pull request #8 from RocketSurgery/world_flipping

World flipping
Jump Tile Skelton
- Jump Tile prefab and script based off Choreo Tile. Acts like a choreo tile, but with the added criteria of needing a certain key combination to be pressed.
Merge pull request #9 from RocketSurgery/world_flipping

Jump Tile Skelton
Flip Tile Skeleton
- Basic flip tile implementation based off of the jump tile. When the player is over it and is pressing the correct key combo, it disappears and flips the worlds.
Merge pull request #10 from RocketSurgery/world_flipping

Flip Tile Skeleton
Rework Tile Hierarchy
- Reworks the inheritance structure for the tiles to reduce redundant code.
Correct Jump Type Detection
- Jump and Flip tiles now correctly detect if the player has the correct key combination pressed.
Merge pull request #11 from RocketSurgery/world_flipping

World flipping
Movement Testing Scene
work on #7
- Basic movement testing scene with a grid to easily see if the player is snapping to the grid.
- Reset the position of the player prefab so new ones won't start in the middle of nowhere.
Intermediate Movement Work
work on #7
- Player only moves at set intervals, though not at quite the right intervals.