|SOURCE|
[Common::Renderer::Font]
* Added a Texture pointer for texture-based fonts
[Common::Renderer::Texture]
* Added a version of Load which accepts ZED::System::File
[Common::Renderer::OGL::GLTexture]
* Load form ZED::System::File added, which replicates the same funcitonality as
  the chatacter-based version
[Common::Renderer::OGL::GLFont]
* ReadTexture
  * Using a memory-mapped file again, as determining the bounds of the Targa
    file would not be possible to implement
  * Using GLTexture instead of Targa to load the Targa file