Made an igniting beam
Added in the first 'melee' ability: Flurry Strike
moved the projectile controlling scripts to their own folder. Added a straight boomerang ability
fixed a bug where the ability menu scrollview was not correctly calculating its height
made collision checking for projectiles and all derived projectiles a bit more robust
added in BouncingShot
added in the RockThrow ability. Uses a new kind of projectile that only does damage if the relative velocity of the collision is above a certain threshold