+ BlastZone Main project underway
Fixed Background being wrong resolution and fixed game resolution (now 1280, proper 720p, was 1080)
Refactored Level to keep aesthetics seperately
+Changes, Added TileObject, semi in progress
+ Refactored tile manager
+ Tile Object Manager, Global Game Data, Refactored to use rendertarget for level
+add particle system
* needs render refactor for proper sprite system
+ Lots and lots of comments, screen transition class extended slightly
Moved images into better structure
+ Added state manager. Transitions very hacky, may reimplement in future. Working currently, however.
Moved files, added new namespaces
Added fire manager preliminary tests
+cs
+ csproj change, should be recompilable now
Deleted old particles
+ Removed particles, dimmed tile overlays
+ Extended so TileObjects call OnFireSpread 
+ Hackily extended bombs to be able to create explosions
+ Added Mouse Manager class
* Fixed OnFireSpread not triggering on non-solid tileObjects
* Added null check
+ refactoring
+ added Effects source folder
+ added Effects and Spritesheets content folders
+ added particle system source
+ added Spritesheet system source
+ added explosion effect (not tweaked yet)
+ added player1 spritesheet
+ Added Grid Movement System, working. Added placing bombs for debugging.