Implemented Chariotbuster Byakzak

Corrected his level and gave him his 2hr ability.

Had to create an extra group of an Orcish Fighter because it needed a diff spawntype than the others in same zone to be retail.

I am uncertain of wiki's accuracy on this NM saying its 21-24hr, seems more likely it'd be a % chance of NM per panzer kill, but going with "what wiki says" till we have reason not to.
Merge pull request #649 from TeoTwawki/NMs

Implemented Chariotbuster Byakzak
Merge pull request #11 from DarkstarProject/master

12/12 pull
CORE: fixed an issue with localVar keys
Merge branch 'master' of https://github.com/DarkstarProject/darkstar
Merge pull request #12 from DarkstarProject/master

12/12 pull 2
Implement Ghrah family mobs + other Ghrah Changes

Implement Ghrah family mobs

Added: Eo'Ghrah
Aw'Ghrah
Mob family/animation checks for Ghrah weaponskills.
Damniation Dive (COP/ToAU Ghrah and Birds)
Enable Sickle Slash, Vorpal  Blade and Dive for Grah Family mobs
Added Immune to Bind for Jailer of Fortitude

Edited
Allowed Ix Grah to change forms to use proper WS
CORE: exposed functions to manipulate aggro types in scripts
Merge pull request #13 from DarkstarProject/master

CORE: exposed functions to manipulate aggro types in scripts
Update Ghrah Mob Functions
Final Ghrah Mob Functions

Added Roam form change,

Added aggro mechanics using setAggroFlag.
Remove CoP/ToAU Birds Damnation Dive

Reverting enable for CoP / ToAU Birds
Remove JoF Immune to Bind Spawn mod.
Merge pull request #651 from korietsu/master

Implement Ghrah Family
Merge branch 'master2'
messed up commenting out