Add a comprehensive library of Gaussian blur functions, along with .cg
shaders that use them and testing/benchmarking .cgp presets.  Also add
srgb-helpers, a collection of canned .cg files for linearizing the first
pass and gamma-correcting the last pass differently depending on whether
another display is being simulated (e.g. a Game Boy Advance screen).  Both
rely on tex2D* wrappers in gamma-management.h to make it trivial to switch
between gamma-correct sRGB and non-sRGB pipelines.  Reusable headers are
kept in the include directory (currently blur functions, gamma management
wrappers, and pixel quad communication functions.)