Small changes in GLProgram class.
Small changes.
Small changes.
GLModel renamed to GLVertexBuffer because this class just stores vertices attributes. This is part of GLModel refactoring.
GLProgram changed to accept const char* instead of std::string as parameter.
GLVertexBuffer (old GLModel) refactoring almost done. Needs tests.
Added an enumeration for data types.
Added a class to handle type conversion between OpenGL and nut engine.
Small changes.
Added an interface to create classes that hold buffers with generic vertex attributes.
Reformulation in class VertexAttribList.
Adjustments in classes that handle data types.
Bug fixes and adjustments.