Adjustments to Player..

Player is now a bouncing ball (Circle).
Player has 2 free jumps after hitting the floor.
Created amountOfOrbJumpsLeft to count the amount of jumps left from all orbs together.
Removed the jumpFromFloor Boolean.
Created JumperWall..

It is a Wall from Whojooframework but with a render function.
The constructor parameters are topLeft and bottomRight instead of topLeft and halfSize, both are still Vector2.
Added Orb..

An Orb gives the Player a few extra jumps.
An Orb only adds to a Player if the player doesn't have that Orb yet or if the player has use at least 1 jump from that Orb.
An Orb keeps it's own counter for the amount of times the players used that orb.
Player implements Orb and uses it's Orb related variables to organize between Orbs.
Added Key.as, Door.as Textures.as..

Door.as is empty for now but it's functions are soon needed for Key.as.
Textures.as is only a singleton you call to load a texture.
Key.as is the first component which uses a texture.
Key.as does not have mechanics implemented yet.
Removed Player.as object from Main.as