added first draft of Submersible Trouble example game
positioned sounds
environment states (return, win, etc.)
mine beeping
more sounds
assets source cleanup + light switch sound fix
added asset licensing info and code comments (+ some cleanup)
fixed mine sound disposal and entity duplicated Point allocation
a few possible optimizations
removed some excessive Point instantiation
added Mine sleeping
switched to latest firehose
changed sdk version to latest
updated README to actually contain text :)
Adding ability to get JSON Type from object key or Array index
Merge pull request #150 from LoomSDK/RDC-JSON

Adding ability to get JSON Type from object key or Array index
Merge pull request #143 from SmilyOrg/submersibletrouble

Added Submersible Trouble game demo
fixed Thrusties sdk version
Merge pull request #151 from SmilyOrg/master

Fixed Thrusties sdk version
changed sdk versions of a few examples to latest
changed sdk version from dev to latest
Merge pull request #152 from SmilyOrg/master

Changed sdk versions of a few examples to latest
Added access to modify the TexCoords of a Quad.  Standardized the TexCoord Accessing of VertexData to be the same format as Position accessing.
Merge branch 'LFL-LOOM-QuadTexCoordAccess' into DoubleDoodle_Milestone1