Added an OBJ file saving feature to Mesh
Added overloaded Number multiplication operator for Vector2
Added a SceneMesh sheet for entity editor, made SceneMeshes that have VBOs and a skeleton not use VBOs unless the setting to send bone matrices to the material is on
Fixed get image part
Merge branch 'master' of https://github.com/ivansafrin/Polycode
Fixed mesh particle emitter to work with new mesh system
Added CoreInput accessor to CoreServices
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
Fixed transform gizmo sizing in the entity editor
Proper file icons in the new file dialog
Fixed shader bindings not removing properly in the IDE post material editor
Added ability to bind a global framebuffer at the start of every render, added ability for Cameras to use global framebuffer as color input, allowing post processing filters to be applied to everything that has been rendered on screen so far
Fixed some gamepad input issues, fixed remote debugger in the IDE being overwhelmed by debug information upon crash