Fixed Scrolling Renderers in editor
FIxed Text Input renderer touch down conversion from global to local coordinate space when used in a tracked scene.
Changed default ignoreTimeScale setting on nape manager to false
Fixed NaN error when accessing stage mouse position initially. Defaulted the values to 0
Added some resource load logic to a few renderers missing it
Upgraded Nape to v2.0.13 and fixed debug drawing layer. Also improved the way the simulation catches up to time if the game is paused
Refactored debug display layer in NapeSpatialManager and components. The new Nape lib made some changes to the way the debug layer works and it broke the previous implementation. Now the NapeManagerComponent manages the debug shape layer only. Also made all NapeSpatial objects add and remove themselves from the spatial manager
Removing check for 0 on debug layer position
Fixed null error when clearing bitmap font data