shaky & peeking camera features; Maniac & Loafer round 2


  -  earthquake feature added within Camera & RoomFollowingCamera
 -   peeking feature added to hero using peekTimer as a cooldown
 -   Maniac extends Enemy which has smash feature if hero walks in the direction it is facing
 -   Loafer also extends Enemy, and it's behavior is very lazy (hence the "Loafer")
-  Dungeon is now passed GameData in its constructor