Adding glfwSleep to D3D implementation
WIP: batching draw calls
WIP: d3d sprite batching
WIP: commenting temporary code
WIP: One more step towards D3D optimization
WIP: Batching optimization. Instancing shader bug to investigate.
WIP: optimization still contains bugs, but now playable.
WIP: Batched draw calls. Rotation still missing.
Adding UV rotation
First fully working version of the new optimized D3D renderer.
Removing assertmsg in Release build on Win32