v2.0.9.8

- implemented 'SSP Reneval' from ponney (SSP-99M not added yet)

- added proper Dark Mode menu from N.Aaroe

- introduced optional 'Rookie Mode' - game mode with difficulty lowered
in multiple aspects

- fixed console / log spawn of 'wrong smart_terrain respawn_params
section' phrase

- 2x increased the odds of NPCs dropping 'trade only' items (faction
specific)

- restored hammer, crowbar and swiss knife to stashes

- overhauled NPC reaction times / bursts queues:

* reaction times / delays between burst are much consistent for all NPC
ranks
* long-distance times are much more similar to short-distance ones. NPC
aiming time at distance are still longer due to vision settings.
* NPCs with sniper rifles have fastest long-distance reaction time
* NPCs shot shotguns at long distance at very slow rate (as its not
efficient and reveals their position)

- helmet overlay / nv effector is no longer disabled if actor uses
repair items or artifact containers

- increased the native psi resistance of all PC classes by 15%

- NPCs are slightly more resistant to damage and headshots against NPC
have 3x time dam. multiplier instead of 4x (still they die from single
headshot in most cases, however those in helmets have a chance to
survive a non-ap hit)

- singificantly increased price of snork hand

- slightly reduced damage inflicted by pseudodogs