* magic numbers now in central static class
* added option to recreate materials on import
* Refactored material code so a new class, MaterialSource sits between the raw data from Daz and the methods that create the materials
* Creation scripts are now in the material options objects directly, instead of standalone materials
* maxscript interop and mat creation functionality completely decoupled
* added functionality to remove faces based on material id
* added control to set this to gui