I believe this fixes #7684. Flipped logic around in the makefile so one can still use SDL=1 but gets the same results as TILES=1. Built both on my system (Mac) and tested and everything seems fine.

Corrected the Mac docs as that seemed to be the only other documentation spot that still referenced SDL=1.

Also added an ignore for netbeans (an IDE) project folder that gets created.
Add note about ommitting TILES flag to use ncurses, which I snipped off.
Gives a small morale bonus to diazepam.

Valium is a commonly abused drug.
Space fix.
Tweak.
Tweak.
Merge remote-tracking branch 'dda/pr/7626' into dda-master

* dda/pr/7626:
  Apply the main CXXFLAGS to `make json-check`.
  Fix compile errors under mingw-w64.
  Apply namespacing correctly for pow to handle more pedantic compilers, and shuffle around types used to take advantage of new type promotion rules.
  Include iterator to make VC happy.
  ssize_t was more trouble than it was worth.
  Fixes to make compilation work with c++11. (#7626)
  Convert options table to an unordered map.
  Fix .cbp syntax.
  Enable c++11 compilation and use a few of the features.

Conflicts:
	src/item.cpp
No more straight river edges
Merge remote-tracking branches 'dda/pr/7683' and 'dda/pr/7703' into dda-master

* dda/pr/7683:
  Relocate player_activity tag
  Nerf and underwater-compatibility
  Clarify language
  Balancing and spawn points
  First stage

* dda/pr/7703:
  Add note about ommitting TILES flag to use ncurses, which I snipped off.
  I believe this fixes #7684. Flipped logic around in the makefile so one can still use SDL=1 but gets the same results as TILES=1. Built both on my system (Mac) and tested and everything seems fine.
Merge remote-tracking branch 'CleverRaven/master' into FrankenMod

Conflicts:
	src/item.cpp
Makes diazepam more interesting all around.
Make metal and glass doors non-barricadable until we can figure out how to reverse the process without turning them to wood. Thanks Fish.
Adds recipe for chlorpromazine.

Called Thorazine in-game.
Merge pull request #7711 from kevingranade/fix-fishy-door-barricades

Make metal and glass doors non-barricadable.
Merge remote-tracking branch 'CleverRaven/master' into FrankenMod
Merge remote-tracking branch 'Rivet-the-Zombie/thorazine-recipe' into FrankenMod
Merge remote-tracking branch 'Rivet-the-Zombie/valium-boost' into FrankenMod