Comment out code for html5
Support rectangle textures
Add uploadFromFloat32Array
Fix bug with Context3D.setScissorRect() (y should be flipped)
Merge remote-tracking branch 'refs/remotes/vroad-repo/master'
Fix to uncomment lines which disabled mipmapping on native targets. Version 1.0.2-alpha
Fix for mouse picking.
Minor version increment
Updated haxelib releasenotes
Initial tests on auto generated mipmaps on the GPU and also anisotropic filtering.
Added flash and html5 CPU generation of mipmaps back in. html5 should support it on GPU but doesn't seem to work atm.
Added property (maxAnisotropy) to set the mipmapping anisotropic filtering max number of samples, on a per texture basis. Slightly different implementations for HTML5 but all work except Flash.
Re-worked the anisotropic filtering to fall in line with the AS3 Context3DFilterType enum and introduced new TextureMaterial.anisotropy property to control the level.
Minor tweak to UInt enum usage and also update to haxelib info for 1.0.4-alpha
Fix to shader picker and OpenFL 2.1 update compatibility for new HTML5 Lime GL backend