Add new Animation Tools
Push Animation Tools
Fix Frame start value
add dubbingmotion
Fixed issue that blocked script reloading
Added a user preference to not auto-register keymaps
Initial commit for the Meadow Generator addon.

The addon provides a couples of operators for creating and managing
copies of simulation objects and duplis for large-scale simulation of
grassy fields and similar systems.

The core idea is use simulation of small "patches" at different
locations so large scale differences in wind speed and turbulences can
be represented. For efficient rendering and to avoid massive geometry
requirements the dupli system is used. Each of the patch copies is
dupli'd a number of times to form agglomerations called "blobs".
In combination these two methods allow both small scale geometric detail
and accurate simulation as well as giving variable animation on large
scales and limiting memory requirements.
Updated module imports to the new package name object_physics_meadow.
Moved patch sampling settings from addon preferences to grid object
properties, so they are saved in blend files.
Fix for hierachical dart throwing: the point grid needs a margin of 1
to avoid invalid indices.
Cleanup: nicer line breaks for property definitions.
Removed unused code.
Disabled debug mesh creation for the hierarchical dart throwing algorithm.
Added a new setting for controlling the hierarchy levels of the dart
throwing algorithm (although the default of 4 seems to be sufficient).
Smoother weighting for blob assignment.

This somewhat randomizes the blob that a sample is being assigned to
for duplification, in order to avoid sharp boundaries where all duplis
switch to the nearest blob at once. The new method dithers the
blob boundaries based on distance weighting.
updates from external repos
Merge remote-tracking branch 'other/master'

* other/master:
  add dubbingmotion
Merge remote-tracking branch 'hm-blender/master'

* hm-blender/master:
  Smoother weighting for blob assignment.
  Added a new setting for controlling the hierarchy levels of the dart throwing algorithm (although the default of 4 seems to be sufficient).
  Disabled debug mesh creation for the hierarchical dart throwing algorithm.
  Removed unused code.
  Cleanup: nicer line breaks for property definitions.
  Fix for hierachical dart throwing: the point grid needs a margin of 1 to avoid invalid indices.
  Moved patch sampling settings from addon preferences to grid object properties, so they are saved in blend files.
  Updated module imports to the new package name object_physics_meadow.
  Initial commit for the Meadow Generator addon.
  Fixed issue that blocked script reloading Added a user preference to not auto-register keymaps
  Fix Frame start value
  Push Animation Tools
  Add new Animation Tools
Moved auto_register_keymaps to Screen for persistent storage
fix for lookup table
updates from external repos